Previously, Xbox Live Indie Games tried to offer a way for developers to publish their own indie games on the Xbox 360 but it was very limited in scope, with only one development environment: XNA, which has now been discontinued.
This doesn’t mean no indie games on Xbox One but makes it even harder for developers to get their games on the system – they’ll have to go through a publisher “as of right now”, according to Matt Booty of Redmond Game Studios and Platforms.
That doesn’t rule out a new service similar to XBLIG, however; Booty continued “I would also expect that for this new generation, that we’re going to continue to explore new business models and new ways of surfacing content.” which is a relief – it doesn’t seem likely that there will be anything around launch, however.
From his final comment, it seems that Microsoft Studios work with indie developers to release content on Xbox Live Arcade if they like their game – “Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box.”, though this will surely be at a cost to the developer.
Sony and Nintendo are really pushing the indie content on the PlayStation Store and eShop respectively, with titles such as Thomas Was Alone, Velocity Ultra and Bit.Trip Runner 2 being recent acclaimed yet self-published titles.