Microsoft has sensibly decided to issue a FAQ, a series of bullet-pointed info snippets, in order to attempt to clarify the recent PR bumbles that came forth after the Xbox One was revealed a couple of weeks back. On their own official news blog, they’ve made three new sections which detail most of the issues potential customers were having.
“Because every Xbox One owner has a broadband connection,” says one section talking about the Xbox One’s ability to tap into ‘the cloud’, “developers can create massive, persistent worlds that evolve even when you’re not playing.”
It mentions that you’ll need to install (and sign into Xbox Live) before playing a game. “After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.”
1.5Mbps broadband needed
Xbox One needs to be online once every 24 hours or games won’t work
It’s up to publishers whether or not they charge a fee to sell on a game
You won’t be able to rent or loan games at launch
“So, for example, while you are logged in at your friend’s house, you can play your games.”
The posts mention “a broadband connection of 1.5Mbps” which shouldn’t trouble most users (although their statement that the average is 3Mbps means very little).
The important bit is the requirement for the system to ‘check in’ every 24 hours. “While a persistent connection is not required,” the post states, “Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend.”
“Games that are designed to take advantage of the cloud may require a connection.”
“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.”
And on pre-owned: “Some gamers choose to sell their old disc-based games back for cash and credit,” say Microsoft. “We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”
That’s nice, but it doesn’t stop publishers charging. “Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers,” it says, but “third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.”
“In addition,” it adds, “third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.”
Some are expecting Sony to offer a similar method to publishers with the PS4.