Rayman Legends is nearing its delayed release date and that wait of a few extra months means that we’re going to see it on Xbox 360 and PS3, as well as its originally-intended platform, the Wii U.
I’ve had the chance to play a couple of levels from the preview code Ubisoft sent out and I can confirm that it’s very much more of Rayman – which is a very good thing. It’s still got the beautiful painterly backgrounds, lovely parallax scrolling effect as you lollop along and the unhinged lunacy of the starring characters.
So, I didn’t think there was much point in putting out a thousand words that basically amount to: “Rayman Origins was lovely, wasn’t it? Well, Rayman Legends is lovely too.” We thought it was much more useful to show you some of the less well-travelled areas that were available in the preview.
First up, this is a speed run that unlocks after completion of a “normal” level. The premise is that, once you’ve played an area, it gets invaded by nasties and you can go back and play similar scenery in a different way. There are no checkpoints here, so if you die, it’s all the way back to the start for you.
It’s also against the clock so you’ll need to learn the environment as you go and get a little further each time – then perfect your time once you know the route.
Next, we’re taking a run through an odd little level that was tucked off to one side of the preview code’s level select (and in the Wii U demo earlier this year). This is set to music, with your actions fitting into the audio cues so it’s almost like a rhythm game.
This stage was quite simple but the mechanic is a fun one and it’s not difficult to imagine more complexity bringing greater challenges and more fun.