Resident Evil Creator Says PS4 And Xbox One Are “Almost Identical”

Shinji Mikami, creator of Resident Evil, currently working on the last game he’ll direct – The Evil Within – says “There’s no real difference between them,” when referring to Sony and Microsoft’s next generation machines in this month’s Edge magazine.

“We only need one console. Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they’re almost identical.

“So either will do.”

He’s obviously speaking in terms of development, rather than specifications, and it sounds as though they’ll both be more in line with PC architecture, making it easier to port these games due to the similarities with development.

The Evil Within is set to release on both of these next generation consoles, as well as the current generation PS3 and Xbox 360 as well as PC at some point next year.

It’s refreshing to head a developer as esteemed as Mikami describe them this way, and gives us confidence that the next generation is going to be excellent, with plenty of incredible titles on both machines, without too much of a compromise when it comes to multiplatform games. Hopefully this means we won’t be seeing a similar situation to Skyrim on PS3.

UPDATE: Edge have posted the full article online, providing more context and further quotes from other developers.

Comcept’s Keiji Inafune also agrees – “I don’t think there’s a major difference between them,” he says “If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn’t really impact the way you make a game. It’s not like PS4 or Xbox One are particularly hard to develop for. Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone.”

So, it seems as though it’s relatively easy to port these games, and there’s no worry of having to downgrade a version of the game to have it on the other platform. It seems that it’s really down to each company’s strategy and connections with developers then, rather than what’s in the box. Edge points out that there’s still quite a lot unknown about Microsoft’s Xbox One policies, particularly in regard to updating games.

Source: Edge


  1. Sounds like multi platform games will be coded for the slowest console again. Thanks Microsoft. You seem to be holding back gaming to YOUR pace.

    • You can’t blame this gen on MS. Blame Sony for making the ps3 difficult to develop for. That is a known fact. And most multi-plat games looked better on 360. You may not like it but its true.

  2. You sure this is from this months EDGE?
    I have that issue, and I can’t find the quote…even with word search.

  3. I think that statement is just a case of PR.
    I doubt if many developers, at least those working on both consoles, would actually come forward and say that one console is better than the other – simply because it would be like pissing on half of their business.

    • Probably because as someone in the industry he knows the difference is small, but to the willy waving stat fanboys it seems a huge difference.

      • not really when so many devs report it being the case this one guys statement seems odd like I say the games will speak.

      • @Skibadee see The Von Bruans post below, that’s basically what I mean. YES there is a difference, NO it probably wont make much difference.

    • Kind of like what Phil Fish did with FEZ for PC. He said that he hated PC gamers and then proceeded to release a PC version.

  4. Think what’s being missed here are a few things:

    1)This is a developer speaking, so no doubt his team are finding it somewhat frustrating having to spend extra resources re-jigging code that runs fine on PS4 to suit Xbox One and vice versa-so from his point of view, just having to worry about 1 platform would make life a damn sight easier.

    2)Given the prolific use of middleware engines these days, to all extent s and purposes PS4/Xbox are going to be pretty similar, you wont be seeing the ‘gulf’ you find between these 2 and PC’s in say a few years time.

    3)Notice he say’s real difference.To myself it feels familar ground, kinda like the PS1 vs Saturn era with Saturn having superior soundchip, but who really noticed? games played music off CD on both for lot of the time, so consumer did’nt spot any real differences, could be the same this time around, Xbox One soundchip supposed to be better than Ps4’s..will anyone really notice? same if PS4 version runs slightly faster, slightly sharper…is yer man in the street really going to notice a difference?.

    Long gone are the days when you’d notice massive differences between say a game running on the ZX Spectum and same game running on the C64….

    • Ahh the spectrum days,back when global conglomerates didn’t concern gamers and certainly didn’t require defending by them(a shame on us all).

  5. The consoles aren’t even released yet and there are already arguments about which is better. Utterly childish imo.

  6. Jeremy Conrad (former IGN): BF4 and CoD: Ghosts are 720p on Xbone – NeoGAF

    cod ghost 1080p ps4 / 720p xo
    BF 4 900p ?? ps4 [;)] / 720p xo

    Apparently the review embargo for Call of Duty: Ghosts expires for all platforms except the Xbox One on November 5th, the day the game actually ships. The Xbox One embargo is up on November 12th.

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