It’s likely that, down the line, we’ll see some footage or at least a picture of Sony Santa Monica’s cancelled project, which led to fifty lost jobs earlier this week, as Sony shifted the studio around to focus on other projects, but we won’t be seeing at E3, as it was allegedly planned.
The title probably wasn’t an entry into the God of War series, unless they were entirely shifting the focus, as according to DualShockers’ source, it was a new science fiction IP, which might have featured some of the talent behind Battlestar Galactica, Michael Angeli.
Some of the sources say that the game was shaping up really well, while others claim playtesting wasn’t working out, and they just weren’t hitting development goals, while one claims that it was “really unique”.
Now, that doesn’t seem to actually be the case and perhaps the real reason the game was cancelled was due to its similarity to another big new IP, Destiny. Rocket Chainsaw are claiming that the game’s original build may have found itself aiming for the same goals as Destiny, and it’s easy to see how the game could have lost its excellence as they tried to shift away from that.
Rather than endure years of development hell, it seems as though Sony cut the metaphorical cord, avoiding a situation where they have an IP which tries and fails to differentiate itself, just as they experienced with PS3 game Haze.
It’s such a shame to see an interesting project cancelled, after straying off course, and even worse to see talented developers with a good initial vision lose their jobs. While Cory Barlog has posted a thinly veiled rebuttal to this information on twitter, it’s definitely something that makes sense in the context of game development.