The Witcher 3: Wild Hunt lead engine programmer Balazs Torok has said the forthcoming DirectX 12 update will not help the Xbox One reach 1080p, something that gamers had been hoping for. Many titles run at a slightly lower resolution on the Microsoft console, Bungie’s Destiny being one of the few that matches the output of the PlayStation 4.
“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything,” said Torok.
“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose,” he added.
Stardock Entertainment’s CEO, Brad Wardell, expressed a similar sentiment in April this year, suggesting “The PS4 hardware is substantially better overall,” and that Microsoft’s choice of memory was to blame.
Developers are continually improving the efficiency of their game engines so the Xbox One may eventually match the PS4 but it looks like DirectX may not be the solution everyone was hoping for. Microsoft recently allowed developers to drop Kinect support within games in exchange for a small boost in power which should also help in the quest for 1080p.