Jeffrey Spicer, the Character and FX Production Manager at Ubisoft, has been talking to Develop about the levels of detail in the forthcoming Assassin’s Creed Unity and they are rather impressive.
“We’ve got the biggest crowd ever in an Assassin’s Creed with Unity,” explained Jeffrey. “We’ve got the most unique characters and the most detail. One of the greatest progressions was on the character side, most definitely. Not just in the amount of characters we’re able to integrate into the game world (because it’s a huge world), but how we’re able to tie the system together and just develop unique characters.”
Jeffrey goes on to say Ubisoft have “made breakthroughs” in facial scanning, skin shaders, hair and eye wetness, along with the design of the characters clothing.
“We’ve been able to do a lot with what we call ‘soft cloth’, where we give cloth real physics to make it feel like it’s living and breathing and it reacts to the game world,” he said. “With every fold and every crease having weight, it really makes you think about design before it’s integrated into the game.”
This brings me to a little discussion the staff were having at TSA towers the other night. It is obvious that Unity will be a technical miracle, but does it need to be? Are all the tiny details a step
The the play area of Paris larger than the entire land mass found in Black Flag, does that make it a better game? A larger map requires extra crowd characters with AI routines and as far as we have been told, that’s is the reason the game can only manage 900p.
The level of detail for the clothing in Unity seems a good idea on paper, but in the real world who is going to notice the difference between a silk shirt and a cloth shirt when a character runs?
Let us know you thoughts in the comments.