We first noticed that Share Play didn’t work on Call of Duty: Advanced Warfare a few days ago. We didn’t report it then, because we had a couple of issues with other games previously, and we figured it might have something to do with it being pre-release with the Day Zero edition.
The message still persists, even though the game is released now, and it’s a bit strange, suggesting that the Share Play host is watching a blocked cutscene. Previously, Sony had stated that while publishers could block certain parts, every game would be suitable providing it didn’t utilise a peripheral such as the PlayStation Camera.
Now, in a statement sent to Gamespot, Sony have claimed that the developer can do what they want in accordance with what they feel is best for the consumer.
Share Play is a system level feature enabled by System Software Update 2.0 making it available for all PS4 titles, however the option is available to developers to disable the feature according to what they feel will best benefit the consumer experience.
This clearly isn’t the best consumer experience, and I was rather disappointed that I couldn’t test out the game before buying – something that would’ve perhaps seen me pick up the game sooner.
Hopefully Share Play remains a feature which many publishers and developers will choose to have enabled, rather than something that is blocked in many triple-A games. It’s a really good feature which brings people together even in single player settings, perhaps even boosting sales due to the time-limited nature of the service.
UPDATE: Activision have sent a statement to GameInformer regarding Share Play and the new Call of Duty.
Delivering a great gaming experience for fans is our top priority. We’re focused on launching Advanced Warfare and ensuring that people have a great time playing it, which our fans seem to be. Share Play is a new feature that was introduced as part of the recent PS4 firmware 2.00 update. Our engineers didn’t have access to it before it launched, so we haven’t had a chance to evaluate it to see how it will impact the experience across all modes of play. Of course we wouldn’t include a feature in our game without having the chance to test it. Once we’ve fully analyzed its performance, we’ll determine how to support it going forward.