Reports are surfacing of frame rate problems and pop in for Assassin’s Creed Unity on all three platforms, Xbox One, PlayStation 4 and PC, even after the hefty 1gb day one patch has been applied.
The video above shows an interior of a church, surely one of the less complicated areas to render on PlayStation 4, and you can see the frame rate dropping and juddering.
The PC version, normally the platform with the least problems, has “killer [pop-in],” and “glitchy as hell” lighting according to prominent YouTube broadcaster, TotalBiscuit. Reddit forums for PS4 and Xbox One have many complaints, as does NeoGAF, “Some of those NPCs pop in so late you’d have to classify them as DLC,” joked one poster
Website Dealspawn posted their thoughts on the game and have encountered plenty of problems.
In terms of technical execution, the game is an utter shambles on PS4 — I can’t speak first-hand regarding other versions. Glitches abound, responsiveness is laughable, the context-sensitive detection areas around interactive objects like key mission items and reward chests are patchy and inconsistent.
The crowds are impressive, the game does a fine job of creating a visually engaging representation of Paris, but the framerate is horrible. Lengthy jumps see Arno hang in the air, crippling slowdown is everywhere (especially if you get into cover), and although the free-running repertoire and animation sets have been massively expanded, its not uncommon to see the framerate juddering down below the 15 fps mark.
As for the bugs, well, check out the pictures below.
The reviews for the game have just gone live and have confirmed the problems blighting Ubisoft’s game.
“Unity is plagued with performance issues too, which sadly blight an otherwise top-class product,” said Videogamer.”The framerate is atrocious in places, and at best is merely acceptable. The sweeping camera moves triggered by synchronisations, those ‘wow’ moments that have been synonymous with the series since it debuted all those years ago, betray just how taxing Unity is on its target hardware by failing to render smoothly any time they occur.”
“Unity suffers from some glaring performance issues, particularly on PlayStation 4, with frame-rates regularly taking a tumble in the same way they did in previous games,” commented Eurogamer.
“Rapid descents along the faces of buildings would sometimes send me clipping through structures, leave me floating in mid-air, or drop me through the bottom of the world into a hellish abyss of white. NPCs appeared to float in mid-air while others wielded invisible weapons. Twice, Unity crashed entirely, requiring a full restart of the software,” said Joystiq
“Its moment-to-moment performance varies between acceptable and abysmal, falling toward the latter entirely too often with a framerate I’d ballpark in the teens somewhere or, rarely, the single digits. Worse, I experience a number of hard crashes on the Xbox One version provided for review, and I fell through the ground into formless oblivion seven or eight times in my 20ish hours with the game. Load times are also prohibitively long, often taking a minute or more,” say Polygon.
Our review code hasn’t arrived yet, but we will have our thoughts on the game as soon as possible.