New Bloodborne Images Let Slip A Tantalising Possible New Feature

Sony dropped a bunch of new Bloodborne images in the early hours of the morning. You can look at those below, if you’re so inclined. There’s a couple of particularly dangerous-looking walking sticks that might tickle your fancy. It’s looking pretty spectacular, although the demo they gave me at E3 ran at roughly ten frames per second and crashed every three minutes. That was extremely early build, though, and more recent appraisals have indicated significant improvement.

Probably more interesting that a new batch of images is the description for one of those images, which has been handily translated from its original Japanese by Dualshockers:


The underground of Yharnam, vast ruins built over several levels. They’re terribly old, perhaps made by people according to their purpose. They appear to be a grave, or maybe just a place where something rests.

And, these ruins, it is said they change appearance depending on the person that sees them.

That’s the overlay for the image above and Dualshockers infer that this might mean procedurally or randomly generated dungeons. I’m more inclined to think it might simply dress the dungeons differently, depending on the state of the player’s character but as Masaaki Yamagiwa, a producer for Sony, mentioned on twitter that this screen debuted a new “element”, you can be certain they’ve got something up their sleeves.

Source: Dualshockers



  1. Just your run of the mill walking stick whip. Nice.

    Procedurally generated dungeons would be pretty great too.

  2. I’m a Demon’s Souls vet who is currently inching his way through Dark Souls. The thought of procedurally generated areas terrifies me!

    • It’s not part of the main game. It is optional..

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