Sony’s latest exclusive, The Order: 1886, is reportedly around five and a half hours long, with a full YouTube playthrough of the game clocking in at this time. Obviously, since the game has no multiplayer and is very story-focused, this has many people concerned.
Bear in mind that, if you watch a section of the video such as the first half of the shooting-heavy video above at the bridge section, you’ll notice that the difficulty is most certainly on quite a low setting, and that the player appears to be running and gunning. On the flipside, though, there’s cutscene sections which can’t be skipped and the player also spends a good couple of minutes looking for an objective just after the five minute mark.
Obviously, it’s hard to comment on how reflective this will be of any one playthrough, and we haven’t watched the entire playlist of videos to confirm the length, but Ready At Dawn’s CEO, Ru Weerasuriya, does have some things to say about these allegations, speaking to Eurogamer:
“I know there are numbers out there,” he said. “I know why the question comes up. I know numbers have been put out there that are actually not right. It’s impossible to finish the game in that time, so we know the numbers are wrong.”
It’s likely he’s referring to the “under five hours” length that was rumoured last week, rather than this five hour playthrough which has only just surfaced.
“Game length is important,” continued Weerasuriya. “Every game has to take its own time to tell its story. Some games can be short. Some games can be long. I still remember the first time I picked up Modern Warfare, I finished the campaign in about three-and-a-half or four hours. And it was fun because they made that campaign work for that because they had something else.
“You go back 10 years, there were a lot of games that were just single-player, one time play. There were some games that were single-player and you could jump back in and get more. That’s what we did in our game. You can jump back and get other things out of it.”
Weerasuriya continued to defend shorter length games, which suggests that The Order: 1886 might fit alongside those too: “I’ve played games that lasted two hours that were better than games that I played for 16 hours. That’s the reality of it,”
“I’ve had many more experiences of very short games that have floored me, that have left me dreaming of the things I could do after, more than the games that have lasted 15, 16, 20 or 30 hours, where I’ve just been like, okay, I played it through and I got what I wanted, but I didn’t get more than what I was expecting. Sometimes I want to be floored, even if it’s for a short amount of time.”
I must say that I agree with his next statement: “Gameplay length for me is so relative to quality. It’s just like a movie. Just because a movie is three hours long, it doesn’t make it better.” This is very true, and I’ve completed games such as Portal 2 and Journey in a matter of hours, yet they still remain some of my favourite gaming experiences of the generation. For The Order, we’ll just have to wait and see how it is, and if quality is better than quantity.
Keep an eye out for our own interview with Ru Weerasuriya later this afternoon, and we’ll have a review of the game before release.