Project CARS Review Round-Up

Here we are again for another edition of our review round-ups, this time with the incredible-looking Project Cars. Developed by British developer Slightly Mad Studios, the game is finally set to release on the 8th of May after a number of delays.

The title, which was largely funded, and to a certain extent, design-led by its community, focusses on providing a realistic driving simulation, and features an array of over 60 cars which can race across 110 tracks in more than 30 different locations. Initially appearing on PC, PS4 and Xbox One, the game is set to release on Wii U and Mac later in the year.


Our very own Tef is working on our review, as we’ve held off so we can properly test the online portion of the game, though his early impressions are positive; “There’s a number of rough edges… and it takes a while to get used to, but there’s still a lot to like about Project CARS. Put a little effort into tweaking the game to suit you, and there’s plenty to enjoy here, whether it’s tackling the unique career, dropping in for a single quick race or heading online to duke it out on track with your friends.”

It looks like critics are impressed by the purity of the racing on offer, and the excellent graphics, though a few bugs diminish the experience a touch.

GamesRadar – 3.5/5

“When it works, Project CARS is unbelievably good. But overly-aggressive AI, odd collision physics, imperfect pad controls and several bugs mean it’s just shy of greatness.”

Playstation Universe – 8/10

“Project CARS isn’t quite the complete package as it stands right now, with our main gripe being the performance of enemy A.I. and some of the glitches we’ve encountered. Nevertheless, it does feel like it’s built for a long-term audience, a community-focused racer that will no doubt keep on growing and improving.”

Game Informer – 8.5/10

“In a genre where it can be hard to differentiate yourself, Project Cars makes its mark. It’s not as strong as it could be in all areas, but Slightly Mad Studios’ attention to detail and racing chops make the game a contender.”

PC Gamer – 83/100

“Beautiful, bold and varied. Slightly Mad are uncompromising in their simulation.”

Trusted Reviews – 7/10

“Project Cars has the looks, ambition, style and attitude to take on racing’s big guns, but at the moment the execution isn’t quite there. The problem isn’t the odd minor glitch so much as inconsistent handling, unpredictable difficulty and a career mode that seems to hold the best stuff back for later. Slightly Mad’s game is hugely configurable and still a major treat for motor-racing fans, but it’s going to take a little more polish to become the all-round racing great it so clearly wants to be.”

Telegraph – 4.5/5

“Project Cars is a brave step forward, one that this genre has been in dire need of for some time. When you experience just how well a racing game can work when the training wheels are taken off and you’re given free rein to act as you wish, you’ll struggle to understand just why the mainstream racing franchises didn’t incorporate the idea sooner. Gran Turismo and Forza Motorsport have just gained a new podium partner.”

Gamewatcher – 8/10

“Those of you looking for more of an arcade racer may be better off looking elsewhere, especially at launch price, but if you’re looking for a beautiful and in depth racing experience then shelling out £40 on Project CARS will be money well spent.”

IGN – Review In Progress

“Tough but satisfying and cruel but fair, Project CARS is a truly fantastic racing game with the potential to become a real force in the genre. But it’s not for everybody.”



  1. “Inconsistent handling”? I hope they knew what they are talking about when they wrote that. And I see that as a positive, all cars handle differently, even the same cars can change drastically with adjusting a single suspension setting.

    I could tell just from a video that, for a given car and set up, tyres with temperatures too hot or cold will give noticeably less mechanical grip, and also increased wear at higher temperatures.

    Lightweight, aggressively aerodynamic cars (such as Formula 1, Le Mans) may actually have higher grip at higher speeds also.

    I’m not an expert by any means, but what’s been said doesn’t make sense to me…?

    • I think you are right. This game simulates so much that the balance will shift just like real life.

      I’m buying regardless of the reviews.

  2. Just as good as driveclub then

    • I really hope so , was going to break a habit and pre-order this but still loving Driveclub. Will wait till the fuss and hype dies down and hear more user opinions ,after all if I’d listened to driveclubs original reviews I’d have missed out on my favourite game this generation so far.

      • I’m really hoping it’s more than a little better than the absolute pile that was Driveclub and thats after all the patches that added in missing parts of the game which should’ve been present at launch, and got the online to an almost working state.

        I decided to try Driveclub again about a week ago thinking that it’d maybe be half decent by now but it’s still a really average title at best. It didn’t freeze for nearly two seconds as I crossed the line this time which was nice though.

        Never been so disappointed by a game in as long as I can remember.

  3. Is there a day one patch? Could be some of the issues will be sorted in that. I think the sheer amount of features and content make this a very tempting proposition for me but i don’t know if i want to have to deal with having to warm the tyres up first each time.

    • I’ve heard there is a day one patch and it’s quite large.

      • There’s an 800MB day one patch, but it was live on the weekend and everyone will have been asked to make sure to install it before reviewing.

    • Tyres only start cold on practice/qualy. I’m almost certain that you’ll be able to turn tyre simulation off, but not 100%.

      • Cool beeje13, no doubt there will be more detailed info on all the ‘switchable’ stuff once the game is released.

    • Day one patch’ll likely be the free DLC stuff ;)

  4. I’ve pre ordered it for my son, who’s only 5 so I’ll have to make sure all settings are ramped all the way down to the easiest possible. I’ve never known him be so excited for anything in all his life.

    • Good call! I’ve pre-ordered it for my son too. He’s 10 months, and already walking. He’s gonna love it! ;)

      • Haha, give him a couple of years mate and he’ll be well into it! Can’t get my son off Driveclub these days, hoping he likes this just as much, he just loves cars, it’s madness, he knows way more about cars than any 5 year old should.

      • I might buy it for my future son then. Im not planning on having any kids for another five years but I’m sure he’ll love it :D

  5. I doubt i’ll ever get round to buy/play this but it seems to be a good game albeit one with a few issues. Wasn’t unfair AI one of the main complaints about Driveclub too?

    • Hopefully the few issues will be sorted by a day one patch or one very soon after. But it took a while to get DriveClub into the great game it is now.

    • Only by people who are terrible at racing games.

  6. The game arrived today so had a bit of a shindig initially with a controller….not bad, but once I’d connected my Thrusty T300 wheel the game came alive.
    There’s nothing wrong with using controllers…(after setting steering sensitivity that is) but the game just shone brighter after I’d fiddled with the wheel configuration and did a few laps at Oulton in the baby open wheeler.
    First impressions of the game are most positive ;)

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