Visceral Games Hit With A Small Number Of Layoffs

Word out of EA this week is that they’ve recently done a small round of layoffs at Visceral Games, the studio behind Battlefield Hardline and an upcoming Star Wars project. The latter project came to light awhile back when Uncharted writer Amy Hennig and actor Todd Stashwickwas were brought on board, both of which are unaffected by this change in staff. When asked by GameInformer, here’s what an EA rep. said about the situation.

We made a small staffing change in our Visceral studio today to support the needs of the studio’s two current development priorities: content for Battlefield Hardline Premium and an unannounced Star Wars project. We are working to ensure the smoothest transition possible for the impacted employees.

Visceral released their first game in 2001, and are perhaps best known for their work on the Dead Space games, all of which have been well received, particularly the first two. Most recently, Visceral was called on to create a new entry in the Battlefield series, Battlefield Hardline, which has gotten a bit of lukewarm reception.


Obviously EA will want to downplay any loss of jobs at one of their studios, but we’ll hope their meaning of “small” is similar to our meaning, and this only affects a handful of people.

Source: GameInformer