It would seem that not all that many of you were sold on Hardline. Just three of you shared your thoughts on the game in last week’s WeView, and while some were fairly positive towards the game, the low number of responses doesn’t make me feel that there’s not a lot of love out there for EA’s decision to move outside of the confines of the modern military setting.
That being said, Amphlett was actually very impressed by the way “EA allowed the series to take a step away from the usual Battlefield scenario”, comparing the decision favourably to Call of Duty’s fairly narrow parameters.
In terms of the actual gameplay, Amphlett was a little concerned at first, as the game’s first Beta had put them off the title. However, it would seem that in the intervening time Visceral has “sorted out all of the Beta niggles”, leaving Amphlett to describe the game as “a blast”, with the Heist and Hotwire modes getting most of their attention on the multiplayer side of things.
The game got a slightly more mixed reception from Youles, with the single player being the sticking point for them. They described it as “really, really boring”, with most of their displeasure focusing in on the stealth system. They were quick to point out that “you could play off the radar as the enemies’ triangular field of vision was “given” to you”, even while playing on the game’s hardest setting. They also noted that “the details and textures were very poor” if you happened to look outside of the main area of a level, a complaint that seems very fair when you consider the power of the latest generation of console hardware.
The multiplayer seemed to be more Youles’ thing, although they did point out a number of flaws in this element of the game too. Their central issue was with the game’s spawning system, which can leave you “thrown in amongst the enemy team after death”, instead of spawning you close to other members of your team. On top of that, they were also disappointed that despite being a newer game than Battlefield 4, Hardline is “getting less support, patches and even content than BF4”.
Finally, we turn to beeje13. They were more positive about the game overall, enjoying both the single player and multiplayer elements. In particular they seemed to be a fan of the game’s episodic presentation, although did feel that the third and fourth episodes were somewhat lacklustre. They were, however, a fan of the way “you could go about the levels in different ways, bypassing enemies altogether sometimes, going all guns blazing, non-lethal (freeze and arrest/stun gun) or stealth style”.
The game’s multiplayer elements also drew their praise and, much like Amphlett, they were a fan of the Hotwire and Heist modes, as well as Blood Money. However, they did find that “Having to grind for the last multiplayer trophy” ruined the experience, leaving them with no interest and ultimately leading to them selling the game on.
Unfortunately it seems that Amphlett forgot to leave a verdict, so we’re left with just two votes. Both came down on the side of Sale It, although Youles felt the game’s single player only warranted a Plus It rating.
In tomorrow’s WeView we’ll be looking at Sunset Overdrive, but there’s no poll for this week, as we’re going to try something slightly different next week. Also, if you have any ideas for games you’d like to see or changes to the WeView system then do leave us a comment below.