It’s been a long time since the PS4 remake of Shadow of the Beast was announced, way back at Gamescom 2013, with Heavy Spectrum’s Matt Birch with a memorably passionate and emotional appearance on stage. That small team at Heavy Spectrum are finally entering the final stretch with a release date on May 17th.
Writing on the PlayStation Blog, they also talk about managing to hit a solid 60fps for the game and how that’s allowed them to fine tune the combat over the last few months of development. There’s also a dynamic theme for your PS4, if you decide to pre-order the game.
Source: EU PS Blog