Hey there, welcome back to News Snatch and yet another round up of odds-and-sods from the wide world of video gaming. First up we have a dev diary for Shadow of the Beast, it’s got Japanese subtitles but that just makes it look even more exotic.
According to the NY Times, Minecraft sells 10,000 units per day. The billions Microsoft paid now seem rather less silly.
Here’s how you can customise you character in Doom.
There’s a Telltale Humble Bundle on offer at the moment, pay more than $12 and get (deep breath): Back to the Future: The Game, Sam & Max: Devil’s Playhouse, Poker Night at the Inventory, Puzzle Agent 1 & 2, The Walking Dead – Season 1, Game of Thrones, The Walking Dead – Season 2, The Walking Dead: 400 days, The Wolf Among Us, The Wolf Among Us, Poker Night 2, and Tales from the Borderlands.
Kathy Rain is out on May 5th for Windows and Mac and tells “the compelling story of a strong-willed college girl with a knack for detective work and a Harley who returns to her hometown after being gone since childhood.”
The Survival Mode content for Far Cry Primal, which is totally free, is now available on all platforms. PC owners with fancy pants monitors can also download a 3.5GB 4K resolution texture pack.
Sony are developing a movie about Emojis, who apparently live in Emoji Valley inside your smartphone. Spotify is a partner for the film and expect Facebook, Twitter and the rest to join in.
Also please remove yourself from the planet if you are even considering going to watch this film.
https://www.youtube.com/watch?v=W_FJ1_nX7IM
Have you played Fallout 4 or Forza Motorsport 6 on Xbox One? Then look out for a code which is being mailed out for Fallout’s Chryslus Rocket ’69 vehicle which is playable in the Turn 10 racer.
Spotted by me in That London: A shop on Oxford Street has a range of attachments for the HTC Vive. Hmm.. waitaminute!
Following the successful launch of DiRT Rally, Codemasters have posted their first profit in five years.
“The company has been through some difficult years,” explained CEO Frank Sagnier to MCV.
“The transition to the new machines has not been easy and in the last couple of years we have focused on what we are good at, doubling down on racing and cutting the areas which we didn’t feel were strategic for us. We have ended up in fiscal year 2016 with our first operational profit in five years, which is a big achievement.”
Thrustmaster have announced a brand new wheel in their Xbox line, the TMX Force Feedback which is Xbox One certified to use right out of the box and also fully compatible with PC.
And Finally, Soda Drinker Pro is out on Xbox One and here is the… the… uhm. I have no idea what this is. Bye!
Temascos
It’s great to hear that Codemasters are picking up, hopefully they can get on a roll. Certainly helps that Evolution Studios has gone over to them (In team, not name).
Avenger
I reckon if they dumped the F1 franchise they could take the profits even further. The recent one was an abhorrent mess that never got fixed, and it’s clear the Birmingham studio can’t handle it in the slightest. DiRT Rally benefited so much from PC exclusivity and Early Access, that I’d love to see a new GRID game take that route among other projects. A sim-based GRID could be a living dream.
Tuffcub
Well if F1 was the mess you say it didn’t hurt sales, “F1 2015 was successful, we did two-and-a-half times the number of units we did the year before.”
Avenger
That’s because F1 2014 (you know, the title from ‘the year before’) sold quite badly in numbers. Looking at F1 2010 through to F1 2014, the franchise has been selling less and less each year up until 2015 when they saw a rise in figures. Counteract the years of significantly diminishing sales with the expense of the license, and it’s quite a handful.
The finances and sales wouldn’t matter if the games themselves were well made, and in fairness they did alright last gen, but it’s clear from F1 2015 that the team can’t handle it. There’s numerous coding issues with the game that the team have clearly refused to fix until F1 2016, along with ridiculous time scales on recent patches (2-3 months for a PS4 patch, 4-5 months for a XB1 patch). They couldn’t even live up to the advertised feature of regular in-season updates, and they had a longer development time to prepare because a smaller team handled F1 2014 as a reiteration of F1 2013 whilst the main team focused on 2015.
Part of the refusal to fix outstanding issues is probably down to the fact that the next game is 2-3 months away from release, but then the yearly release that they have to resume to adds to the whole burden the team have. From this side it all seems too much for them to handle, and I’m curious as to whether it will affect 2016’s sales. Certainly a glimpse of the community’s comments on their forums shows just how much of a bad name the 2015 game has got.
amirkhan
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