Cliff Bleszinski has been an interested party and an early supporter of virtual reality, but seems to be wary of the initial launch and first wave of games that are coming to these fledgling platforms. Speaking to us and Digital Spy in a small roundtable interview, he said that “most of the games don’t feel like real games, they feel like fifteen minute demos that were done as a proof of concept and maybe they should have combined together in some sort of WarioWare experience.”
Funnily enough, that’s almost exactly the approach that Sony are taking with the PlayStation VR. Playroom VR is a collection of party minigames, while VR Worlds bundles together The London Heist, Ocean Descent and VR Luge, which were all early tech demos when the system was first announced.
Cliff was also critical of the initial hardware release, noting that “the launch has been clunky, the price point’s too high,” and that “getting it set up and installed is a problem”.
Having said that, he continued, “I still think it’s magical and I still think that in a year or so it’s going to flourish and become mainstream. It’s just not yet.”
Come back later if you’d like to read the rest of the roundtable interview, where we obviously talk about LawBreakers and its design, but also diverge into his thoughts on cosplaying as a sentient mushroom, how many games put an emphasis on eSports too early, and his thoughts on the recent Gears of War 4 trailer – spoiler: he liked it.
Thanks, Digital Spy
We travelled to North Carolina and visited the Boss Key Productions studios for the purposes of a preview and surrounding content. Travel and accommodation for this was provided by Nexon.