No Man’s Sky Creator Gives Us An Update

Game delays can be somewhat frustrating for developers and players alike but for No Man’s Sky, fans have been very vocal about the repeated delays the game has suffered to the point where death threats were sent to the studio – yes, really.

Among all the hostility, Sean Murray, the creator of No Man’s Sky and the self-proclaimed Susan Boyle of video games has ensured that the development for No Man’s Sky is all running smoothly and that there is still lots to look forward to approaching the final stretch before the space exploration game’s release. His full statement can be read below:

Hello, Sean here, working super, super hard on No Man’s Sky.

Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together.

You might already know this, but we had to delay the game from its original June release date. It’s now August 9 in north America, and August 10 in Europe. We knew that people would be disappointed, and we’ve certainly heard a lot from some who decided to tell us all about that. But we’ve also heard some super nice words of support as we make the final push.

I’ve said it before, but No Man’s Sky is the hardest thing I’ve ever worked on. It’s even bigger than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.

And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.

So that’s what we’re doing right now, and every day I feel more sure it was the right decision. Thank you so much for your support and patience. The universe will be yours very soon.

No Man’s Sky is set to be an ambitious space exploration game with endless planets to discover. As mentioned by Sean, the game will launch on PlayStation 4 and PC in North America on August the 9th and August 10th 2016 for  Europe.

Source: No Man’s Sky

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I am a gamer with a passion of all things relating to it. I co-develop a ROM Hacking project called Pokémon Liquid Crystal with a team of experienced developers and also have written for gaming and tech news outlets such as Neowin and Dashhacks. In my spare time, I wreck scrubs at Destiny and trophy hunt.


  1. I don’t know why people get so pee’d off with game delays. Surly it’s better to wait until a game is finished than have it released with loads of problems, bugs or whatever. I think that would be a better reason to be peeved.

    • Yeah I know what you mean. I think sometimes it’s done for greedy reasons, to hit what the publishers think is a better sales window, or the delay is accompanied by a load of insincere marketing bollocks which only gets people backs up. But Sean and his team have been so good with their PR, it’s genuinely interesting and occasionally exciting to watch/read. I can’t help but believe the delay is genuinely to give them time to polish the game and that those guys are all working their balls and respective lady parts off to make it truly amazables.

  2. In this article the “Release Date” is still listed as June. Chuckle at the irony.

  3. Sean Murray is a super guy and that’s super reassuring. I’m super anticipating this game but i’m super-isingly not worried about the delay.

    • I hate you. I super-hate you. :P

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