First Impressions Of No Man’s Sky

For all the hype, the years of expectation and excitement that has built up for No Man’s Sky, it’s not a game that welcomes you with open arms. The galaxy that you find yourself in is completely unfamiliar to you, you don’t share a common language with the few isolated aliens you do encounter, and it’s easy to feel lost and unsure of what to do next.

But what do you do in the game? What’s the point of it all? The questions that seem to have hounded the game all the way through development are most relevant during the first few hours. It’s here that I felt the most rudderless, as the game takes a fairly laissez-faire attitude to tutorials and teaching. Encountering a strange red orb that offered me the guidance of someone or something called Atlas on my journey, I chose to accept, but I promptly lost myself in exploring the planet before me.

With yellow grass covering the ground and gently waving in the wind alongside slightly unusual trees and bushes with red leaves, I wandered away from my space ship, heading over hills on foot and with my jetpack, as well as exploring the caves lit by unusual plants that hide in the darkness. It wasn’t long before I encountered my first creature – I renamed the species Gertrude a little later on – a tall quadruped with crocodile-like skin that set the tone for the rest of the wildlife on the planet.

It’s partly from simply wandering around and exploring that it took me so long to actually repair my ship and actually take off. I had a list of elements and items to collect in order to fix the Launch Thrust and Pulse Engine, as well as those prompts in the bottom right hand corner, but it took me quite some time to put two and two together for how to create the Carite Sheets I needed, let alone what symbols to look for when searching for the Heridium and Zinc that I had to collect.

The multi-tool is at the heart of much of what you can do on a planet’s surface. It’s this that lets you perform a topographic survey and highlight nearby points of interest, scan and categorise new species of flora and fauna, mine for elements with its mining laser, and yes, it can have a gun and grenade launcher built in as well, to fend off the sentinels that might not approve of your actions. Once you put your mind to it – or if you know what you’re doing from the outset – it doesn’t take long to collect all of the materials you need, letting you fix up your ship and take off into space, heading off to one of the planets that you see hanging lazily in the sky above.


Flying is one of the places where the game does take you by the hand and help you on your way. Your basic ship’s speed is augmented by a boost initially, but for serious in-system travel you need to engage the Pulse Engine, with minuscule specs of space debris streaking across your vision, before you get to consider travelling between solar systems with the Hyperdrive. The controls are simple and easy to pick up and play, and that’s only added to by the game’s slightly heavy handed automation. It slows you down to prevent you from crashing into space stations and planets, for one thing, and even stops you flying below a certain level on a planet, unless you press the button for the automated landing. It’s almost coddling in that regard, but conversely, the way that it automates your trajectory to a far off waypoint is joyous in its simplicity.

Visiting other planets, there’s points of interest dotting the landscape, with everything from little piles of dropped supplies to beacons and waypoints to interact with that show you were the first to discover them. It’s difficult to get across the sheer sense of scale, but No Man’s Sky does so admirably, as you breach through the atmosphere, flames roaring around your ship and the edge of your screen, while the time to your destination gradually creeps up and and up and you’re forced to slow down from the ludicrous speeds you were once travelling at.

It’s here that the PlayStation 4 struggles to keep up with the game’s sheer scale and vision. It’s not that surprising, but it’s one of the weakest looking parts of the game to be skimming through the sky and see the landscape below you in a mess of dithered pop-in, in order to hold the game to a solid 1080p30.


Though there seems to be life of some sort to be found on every planet and moon, not all of these are particularly beautiful or memorable. In fact, many are quietly boring, with dull brown and grey landscapes sparsely covered in slight variations on cacti, while half a dozen closely related species of blobby jumping aliens bounce around. The procedural generation has its moments though, and it’s staggeringly beautiful when you’re wandering across rolling hills blanketed in grass or flying through the vastness of space, all to 65daysofstatic’s wonderfully subdued soundtrack that sits in the background until its needed for a dramatic moment.

A major part of the game is familiarising yourself with the other races that you encounter, and interacting with them in various ways. At its simplest, it’s finding the knowledge stones, plaques and monuments that will teach you new words – though I’m not sure I really need to learn the Gex word for ‘Gex’ – but these interactions often lead to little riddles and questions to figure out, both from the monuments and when talking to other races. A simple little scenario is described in text, detailing an interaction with an alien and asking you how you want to react. Sometimes it’s figuring out what they want you to give to them from a handful of possible elements, other times it could be deciding whether or not to let them take your multi-tool. With no cultural reference points and the vast language barrier, it can be quite tricky to get your head around.

Get it right, though, and you’re rewarded with slightly improved relations to that race, as well as a possible upgrade to your gear. The impact of those upgrades is slowed by the limitations of your initial equipment and the fact that each ability, upgrade, item and stacked element will take up a whole slot. Your first multi-tool has only five slots, but five potential abilities, so it’s only with later multi-tools that you can boost the cooldown rate of the mining laser, increase the damage output, and so on.


Similarly, it’s necessary to constantly juggle the various elements you pick up. These fall into a handful of categories, but while the multi-tool can be recharged with all of the power providing elements, the Launch Thrust requires Plutonium for each launch, the Pulse Engine demands Thamium9, and each warp jump requires you just go through four steps of crafting with several different elements in order to create a Warp Cell. That’s something that I’m really hoping is simplified later in the game or in a patch.

Six or seven hours in, and No Man’s Sky is really starting to hit its stride. I’ve largely stopped renaming planets and animals once I ran out of imaginative nonsense and Farscape characters, but I’ve got to grips with what to do when I enter a new system, found planets with giant boulders of gold and other valuable elements to scoop up with my laser and sell at trading posts, and that’s let me buy better multi-tools and a new (and awesome looking) ship. I even got into my first few space battles, only to discover that I was biting off more than I could chew.

Importantly, No Man’s Sky also starts to open up and present you a few clearer choices on your path to the centre of the galaxy. Following Atlas’ guidance is one, but there are two other routes open to you that can give you an advantage and cut down the length of your journey. Yet there might be something altogether more sinister bubbling away under the surface…

Written by
I'm probably wearing toe shoes, and there's nothing you can do to stop me!


  1. Sounds very much like Out There. Which is no bad thing.

  2. Given the simple graphical nature of NMS I was expecting it to support PSVR later on.
    I guess that’s not going to happen if it’s 1080p 30FPS :(

    • God no. The type of free roaming on foot exploration in NMS is not suited to VR. Space ship stuff, more so, but as I said, that side of things can feel quite a bit more guided and managed by the game, which might not be so well suited either.

  3. I’ve been watching video after video to contemplate on getting the game. At first I wasn’t really interested but after watching some gameplay I’m certainly sold. There is so many good games coming out so closely together I hate making decisions……. Should I? Or shouldn’t I?

    • You seem very decisive about hating making decisions.

  4. Thanks for your first impressions. I read that as ‘most overhyped game ever’, which I’m not really surprised about. But it doesn’t mean it’s a bad game.

  5. It does look phenomenal… but I really shouldn’t buy it right now!

  6. I dipped into a couple of streams yesterday, with such a diversity of planets/flora and fauna available i wasn’t too worried about spoilers. Now my only issue is that i’m just getting comfy in 7 days to Die and i don’t want NMS to take over yet – but i also have an irrational fear that if i wait too long i’ll have a much reduced area of uncharted territory to discover..
    So, i’ll probably grab a copy by the weekend.. :)

    • Yes, quickly rush out and buy a copy before people discover all the planets. All 18 quintillion of them will be found soon, and you won’t be able to find and name any new ones. They’ll all be called Planety McPlanetface.

      So make sure you buy it and start playing some time in the next few trillion years.

  7. Was doing my best to abstain until it dropped in price. Had some good news (in form of cash appearing) yesterday so pre-ordered.

    Can’t wait.

    Please can the review be: “Elite turned way up past 11, on acid.” Thank you.

  8. Your first handful of hours into the game were after the day one patch, Tef? Curious. :-)

    • I’m guessing so given Stef has mentioned 3 story lines and also that Sean has mentioned a server wipe both Sunday and Monday (pre- and post-reviewer play around?) but I’m curious too!

      Right, I’ll shut up now. Quite excited. ;)

      • Yeah… I was thinking that too – about the three story lines – but wanted to make sure.

        When I played the original Elite, I remember enjoying that quite a bit. I’m no space-exploration die-hard but I sank a good couple of days into it and could see myself enjoying No Man’s Sky later on in the year.

      • The original Elite was boss (& totally my escape from the unpleasantness of my childhood). I still have the original discs & novella etc as pride of place (along with my Elite status save) so I guess I would fall into the die-hard category.

        Not sure why though but Elite Dangerous just left me a little cold – maybe I’m just lacking that childhood sense of wonder these days – and whilst I did enjoy Freelancer, in all honesty I guess I’ve been holding out for a console based experience as it is a more natural fit these days?

      • Yup. After the patch and started playing yesterday around 1PM, with no progress lost that I can see!

      • Whoop! Thanks Stefan.

  9. From the links to reviews I have read on Metacritic including this one I think it will just get tedious after a while collecting the same elements over and over to repair and refuel. Definitely waiting till the price drops so think and I think it will quite quickly when the novelty wears off.

    • All those in-progress reviews seem to be suggesting it’s exactly what I was expecting, and I shall now go and order a copy.

      The user reviews are as trolly as you’d expect. Why does Metacritic even allow user reviews straight away? Just let’s some idiots troll it with 0/10 reviews. And then 10/10 reviews to “counter the trolls”. Meaning it’s sat at 5.0 now.

      • Lol @MrYd – exactly what I was thinking! :)

    • There is that possibility, yes, but later ships and technologies will reduce some of that churn with improved efficiency, etc. etc.

      • I mean the critic reviews, not the trolls. I will wait till the full reviews come out though but from some of the footage on Youtube is looks all nice and such but seems to be just the same. The thing which I read on one critic review was that a lot of the time you want to spend exploring and just wandering is taking up having to craft and mine stuff constantly to survive, puts me off a bit as on one hand it seems to want to to just wander and take in the scenery but then if its saying “life Support fail” etc etc all the time forcing you to constantly be fixing suit and such. Time will tell I guess.

    • D’ye reckon??!! *runs out and buys game and starts naming everything “MINE!”*


      • whoops, that was reply to MrYd’s earlier reply to my earlier comment… above.. (Never attempt to answer two comments at once – i did once but i’m nearly getting away with it now… o.O)

        Here though, i just wanted to say that the repetitively mundane is actually one of the attractions with a game like this.

Comments are now closed for this post.