Rise Of The Tomb Raider On PS4 Pro Has Three Graphics Options

There’s a lot of potential avenues open to developers with the PlayStation 4 Pro that was just announced earlier today by Sony. You don’t have to develop your game and be at 4K, but can use its power in several different ways. Rise of the Tomb Raider is a fantastic example of this, where Crystal Dynamics are actually giving you options over what you want the console to do.

These are:

  • 4K
  • High Frame Rate 1080p
  • Enhanced Visuals 1080p

Head of Studio Scot Amos explained, “We actually have a switch in the options menu, so you can dynamically switch between three different visual modes that we’ve incorporated into the PS4 Pro version.

“One part is called ‘High Frame Rate’, so that is actually locked at 1080p, but an unlimited frame rate, so it can go as fast as it possibly can. We’ve seen frame rates north of 45, and that’s kind of for the hardcore gamer, speedrunning and wanting the crispest controls I can possibly get. Visual fidelity be damned, but it still looks pretty good!

“The next switch, we call ‘Enhanced Visuals’. We throw everything we possibly can at the screen: rendering passes, PVR lighting, reflections and shadow details. That’s still at 1080p, but locked at 30 frames […] we just throw the kitchen sink in to get the highest pixel quality we can on screen.

“And then the third option is 4K resolution, and that’s actually what you’re seeing here.”

By contrast, Sony’s developers seem to be focusing only on 4K resolution. If you play with a PS4 Pro on a 1080p screen, the game will be rendered at 4K but then downsampled to 1080p, giving you a form of very nice anti-aliasing.

We’ll have more from Scot when we can. Rise of the Tomb Raider is out on PS4 on 11th October, while the PS4 Pro is out on 10th November.

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  1. Enhanced visuals at 1080p – this is what I was hoping for, though at just 30fps that is a tad of a let down. Having said that, Tomb Raider doesn’t really require 60fps as much as say CoD etc.

    Unlocked framerate, seeing north of 45fps? In my experience – north of 30fps needs to be 60fps, not dipping and diving between the two, that leads to some weird pacing and is much messier than a locked target.

    Seriously, just give us 4K (upscaled, not native and should be stated as such), or 1080p with all the bells and whistles locked at 60fps minimum.
    But it is nice that devs are looking at giving us options. I turned on the 30fps lock for The Last of Us appreciating the option to do so.

  2. It will be quite irritating if Sony tries to force it’s first parties to just do 4k.
    It’s a nice option, but to be quite honest I would rather have 1080p 60fps with perhaps minor visual improvements if possible.
    Going from the Uncharted 4 mp back to the singleplayer is really jarring.

  3. This is a nice set of options.

    What worries me is that it’s completely up to the developer/publisher. Which means the options available will be very different on a game-by-game basis. You’ll never know what you’re gonna get. I’m sure making just one profile for PS4 is a lot of work. Making four? That’s a big ask for one platform.

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