Mass Effect Andromeda 1.06 Update Improves Cinematics

The long road to rehabilitation for Mass Effect Andromeda looks set to continue as BioWare have detailed what the upcoming 1.06 update will do It’s fair to say that the it’s a case of shutting the gate after the horse has bolted, but they’re sprucing up the game’s cinematics, with a particular focus on those in the opening hours of the game.

Update: Good news, it’s actually already out! (Thanks, Freeze)

Beyond that, SAM is going to shut the hell up about those new emails you’re apparently getting (but aren’t really) and dialogue options will be greyed out if a character has more to say, both of which should help to stop moments that build character and relationships from being missed.

The full patch notes are as follows, with a few more details over on the BioWare Blog:

  • Fixed issue that caused single player difficulty to impact multiplayer
  • Improved performance and stability
  • Various improvements to cinematic scenes
  • Fixed issue where SAM would mistakenly tell Ryder they have new email
  • Conversation options will no longer appear “greyed out” if new content is available
  • Improved legibility of subtitles
  • Maximum Nexus Level increased to 29
  • Single player balance improvements at higher difficulties.
  • Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
  • Increased the number of autosaves allowed
  • Special items will not carry over into New Game+
  • Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
  • Fixed issue that could cause AVP to reset to zero for all planets except Kadara
  • Weapon and armor vendors now carry inventory once player reaches Level 61
  • Chest armors now have level restrictions
  • Bonus items—such as Pathfinder Armor—can now be deconstructed
  • Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
  • Improved responsiveness of control sticks
  • Fixed clipping issue on Sara Ryder’s casual jacket
  • Added graphics options to toggle Motion Blur and Depth of Field
  • Fixed issue where Remnant VI would stop attacking
  • Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
  • Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
  • Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
  • Swapping a dead squadmate at a loadout will not cause them to die permanently
  • Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
  • Fixed issue where player could romance both Cora and Peebee
  • Fixed issue where player could romance both Vetra and Peebee
  • Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
  • Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
  • Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
  • Fixed broken Nomad Shield Crafting mission
  • Fixed health issues with Architect’s leg that prevented completion of the fight
  • Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
  • Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
  • Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
  • Fixed issue where Nomad jump control was not remapping
  • Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
  • Improved performance on Eos when approaching or fast travelling to Prodromos
  • Loading auto-save will not block progress after kett encounter near Site 1 power relay station
  • Eliminated player fall through on Tempest after loading autosaves in space
  • Reduced the cost of Strike Team equipment and improved its effectiveness
  • A default Ryder name can now carry over to New Game+
  • PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard
  • PC – Improvements to display when running at different resolutions
  • PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes
  • PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu


  • Fixed issue where player would crouch repeatedly while interacting with device
  • Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
  • Improvements to reduce lag for players and hosts
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  1. My god Sam wouldn’t shut up and kept making me check my laptop if I had new emails everytime I either board the ship or check my Intel missions!
    And they have finally fixed the romances well too late I had to play it twice and a half to get the silly romance trophy!
    Should’ve waited and probably enjoyed it then…. Unfortunately I traded the game in few weeks ago after nabbing the Platinum.

    • Ryder: “How’re those jokes coming along SAM?”
      SAM: “Pathfinder,”.. *stifled sniggering*..” you have new email!”

      I can laugh now but that bug was annoying especially as it only started happening after the 1.05 patch and for me that was towards the end of the game when i was spending a lot of time planet-hopping to mop up odds and ends and was frequently boarding the Tempest.

      Good to see that they’ve fixed a few of the bugged mission i was unable to complete. I don’t see the “Earn your badge” one there but i’m sure everything will be patched to perfection by the time i get around to playing it again.

      • So, this Sam is basically Holly from Red Dwarf?

  2. I knew my decision to not get it in release would be the right one. I’m looking forward to playing this at some point and hopefully by then it’ll be much improved from the version that got reviewed.

  3. “upcoming 1.06 update” I’ve already got it installed, around 2pm today.
    Glad to see a lot of those fixes though.

    • Oh, good to know! Updating now. :)

  4. Oh and have I heard correctly that the studio is now being shut down?

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