Star Wars Battlefront II Hero Unlock Costs Slashed After Fan Outrage

EA and DICE have said all along that they’re listening and open to feedback on Star Wars Battlefront II, and tonight we have the ultimate proof of that, on the eve of the game’s Early Access release. In a blog post detailing what and why – spoiler: it was the hundreds of thousands of angry people on Reddit – they’ve announced a dramatic reduction in the cost of unlocking heroes in the game so that you can pick them in battle.

Darth Vader and Luke Skywalker will now cost 15,000 credits each, while Leia, Chewie and the Emperor are 10,000 credits each, and Battlefront II’s homegrown hero Iden Versio is 5,000 credits. All the other heroes are unlocked from the very beginning, which has not changed.

This is being brought into effect today, with an update that will be applied to the Play First Trial, which rolls through to the full game when that releases. That starts tomorrow for those who have ordered the Elite Trooper edition, or the end of this week for regular editions of the game.

John Wasilczyk, Executive Producer at DICE wrote on their blog, “Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you. We’ve stayed true to that with the closed alpha, through the beta last month, and now our Play First Trial.

“That continues as we move towards worldwide launch this week, and we’re making adjustments to the game based on player feedback. That includes a substantial change we’re making today as we’ve been monitoring things during the Play First Trial. We used data from the beta to help set those levels, but it’s clear that more changes are needed.”

It’s a dramatic reduction across the board, reducing most character costs to a quarter of their value during the Play First Trial period which has been running on EA Access and Origin Access since Wednesday. Already annoyed by the system of loot crates and microtransactions in Star Wars Battlefront II from the open beta, players had calculated that the cost of unlocking heroes such as Darth Vader would take around 40 hours of play to reach, and that was only if you didn’t touch a single loot crate in that time, which would mean unlocking no Star Cards in the process.

Now if you’ll excuse me, with this new information in hand, I’ve got several paragraphs in our review to rewrite. See you at 11.

Source: Battlefront

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  1. Nothing like a good rewrite to cheer you up :/ but the people have spoken!

    • Nearly half a million downvotes on reddit! I wonder how many people will ‘downvote’ with their wallets though…

      • I don’t know sales figures very well, but half a million sounds like a lot of lost sales. I wonder, even though loot boxes remain, how many will decide to buy back in.

  2. Call me cynical but I wonder if this was their plan all along? Announce ridiculously high number of credits to unlock favourite characters, wait for inevitable outrage, ‘listen’ to fan feedback and reduce number of credits to what you wanted them to be in the first place… internet rejoices because they think they have a ‘win’. Also reducing the number of credits by a quarter will probably mean even more people pay to unlock their favourite characters from the start. 75% off. They’re ‘saving’ money… right?

    • A scheme that only a master manipulator like Emperor Palpatine could possibly have conceived.

  3. They’ve also reduced the number of credits you earn.

    Eg. Beating the campaign went from awarding 20k credits to giving you 5k credits.

    Nobody ever accused EA of not knowing what they were doing. They just usually don’t make it this obvious. True predatory behaviour.

    • Shh… and join us in the celebration of EA’s love and generosity.

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