Professional cockwomble, Donald Trump, has a radical plan; He wants a ratings system for video games in America to stop children playing violent games.
“We have to look at the Internet, because a lot of bad things are happening to young kids and young minds, and their minds are being formed. And we have to do something about maybe what they’re seeing and how they’re seeing it,” Trump said. “And also video games. I’m hearing more and more people say the level of violence in video games is really shaping young people’s thoughts. And then you go the further step and that’s the movies. You see these movies, they’re so violent and yet a kid is able to see a movie if sex isn’t involved, but killing is involved. Maybe they have to put a rating system for that.”
The United States of America already has a ratings system, the Entertainment Software Rating Board, which was founded in 1994. Games that are rated “M” can only be purchased by those seventeen or older, and “AO” titles can only be purchased by people over the age of eighteen. Movies have also had a rating system for decades.
Scientific studies have not proven any link between violent behaviour and violent video games.
Meanwhile, in the state of Rhode Island, Representative Robert Nardolillo is hoping to bring in new legislation which would add an extra 10% tax to “M” rated video games to fund “counseling, mental health programs, and other conflict resolution activities.”
“There is evidence that children exposed to violent video games at a young age tend to act more aggressively than those who are not,” said Nardolillo. “This bill would give schools the additional resources needed to help students deal with that aggression in a positive way.”
In 2014 the well respected psychology researcher and Stetson University Professor Christopher Ferguson suggested there is no link, and asked those in power to stop blaming video games.
“Society has a limited amount of resources and attention to devote to the problem of reducing crime,” he stated in his study. “There is a risk that identifying the wrong problem, such as media violence, may distract society from more pressing concerns such as poverty, education and vocational disparities and mental health.