Destiny 2’s ‘Go Fast’ Update Is A Slow Step In The Right Direction

While we praised Destiny 2 at launch for the improvements made to its story, mission structure and general feel of the game’s first 20-30 hours, one of the things we were disappointed by was the downscaling of the 6v6 multiplayer of the original and the reduced mobility and ability cooldowns. It’s been a key part in why the game’s community has diminished over the past six months, but Bungie have now released the ‘Go Fast’ update to speed things up and add a little more fun back into the game’s multiplayer modes.

What’s very apparent it that things have definitely been quickened. Cooldowns expire quicker, movement is better and for the first time in Destiny 2’s crucible, you actually feel powerful, but is it enough to bring people back in?

The ‘Go Fast’ update also brings back the 6 player Rumble mode back from the original Destiny, which is the real reason you should load up the game again and try it. Sure, it’s a tightly knitted competitive multiplayer experience set across the smaller maps in the game, plus not working as a team is actually quite fun when you want to go all out against every player in a game.

While Destiny 2 was designed as a 4v4 competitive game, it’s definitely nice to see Bungie finally reacting to fans that simply preferred the 6v6 gameplay and the pace that it offered. Next week’s Iron Banner is set to add more players into each match in the mix, and it will be interesting to see how the game handles this.

The problem in the latest patch is that while you have all the manoeuvrability in the universe when playing Crucible, the map designs haven’t changed. It doesn’t always feel right getting around as quickly as you can in some of the smaller maps that were designed for 4v4. This also might be a personal thing, but the patch also makes the game performance feel worse on console, as the game runs at its 30 frames per second. The speedup in movement makes the frame rate look less smooth in certain instances. I’d imagine the speed up looks fine on the PC’s much superior 60 FPS version of the game, though.

Weapons that grant increased agility, such as certain swords, simply become unusable as the movement speed becomes a bit too much. It seemingly confuses the auto-aim of the sword because everything is moving faster than usual, so the hit box is often missed for killing other players.

Destiny is well on-track to making exotics and other weapons feel special again, and soon will be tweaked with more dynamic weapon perks that can be rolled into slightly different versions of the same weapon, which is sure to shake up the competitive and multiplayer scene dramatically, but for now it would seem that shotguns, fusion rifles and exotics like the MIDA Multi-Tool and the Last Hope are still favourites.

Yet, despite all of the changes and improvements here in the Crucible, it all feels like it’s too little, too late. Bungie had feedback about this almost right after launch, and yet it took them months to even announce that their vaunted Live Team were working on the game’s speed, before several more months to actually deliver.

On the PvE side of the game, there’s similar power boosting improvements, with all weapon classes seeing a big spike in damage output, and Strikes being made more relevant with unique Nightfall rewards, increased drops depending on performance and the game no long allowing strikes to repeat when hopping into the playlist. How it took Bungie so long to reimplement a fix from the first game is anyone’s guess.

While update 1.1.4 has made sweeping changes to the game’s feel, Destiny 2 is still something of a barren wasteland compared to its former intergalactic glory. At this point people need a real reason to come back, which might be Destiny 2’s first 6v6 Iron Banner next Tuesday or the next expansion in May. The problem at this point is content, and with various parts of the game finally coming together after its launch, hopefully we’ll see a much more promising twelve months for Destiny 2’s second year.

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I am a gamer with a passion of all things relating to it. I co-develop a ROM Hacking project called Pokémon Liquid Crystal with a team of experienced developers and also have written for gaming and tech news outlets such as Neowin and Dashhacks. In my spare time, I wreck scrubs at Destiny and trophy hunt.