Microsoft Have Made An Xbox Adaptive Controller For Gamers With Limited Mobility

Accessible-box

While it might almost be second nature for many gamers to pick up a gamepad and flick sticks, pull triggers and press buttons as they jump around in a first person shooter, there are many gamers who need to play with limited mobility. Until now, it’s always been an amalgam of aftermarket mods and custom controllers that have enabled them to play video games, but now Microsoft have unveiled an extensible Xbox Adaptive Controller with these gamers in mind.

The main unit is a rather unassuming looking white rectangle with two large touchpads a D-pad and a few menu buttons, but this is then adapted and extended through the many ports at the top edge which allows all manner of other controllers and inputs to be plugged in. These include support for PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller, and there are further partner devices on a list that can be found here.

This ties in with software capabilities on a system level which were introduced in the last year or so, which up until this point have let you customise the button layout and even use two controllers as one.

The controller won’t be available until later this year, and Microsoft will share more details on it at E3 next month, but they have placed a $99.99 price tag on it.

Source: Xbox

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I'm probably wearing toe shoes, and there's nothing you can do to stop me!

3 Comments

  1. My dad had MS, and while he was still able to play games with me when I was a kid, as I got older he started to lose the dexterity required to hold a controller and had to just watch instead. Big up Microsoft.

  2. Although i don’t know anyone personally in this position, i’m aware of a few who are and have had to jerry-rig unique systems to allow them to game so i’m sure this will go a long way in facilitating that. Nice job Microsoft.

  3. As much as I’ve always been ‘at home’ on Sony consoles, accessibility is where MS is way better. We’ve not even managed to make Sony’s speech output of the navigation work (outside the US), while the Xbox happily talks to a blind user. This is excellent, as it opens up possibilities for motor impaired people who want to play.

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