Since the breakout success of Fortnite’s Battle Royale mode, it’s felt at times as though Save the World is a bit of an unwanted burden for Epic. That’s not to say it isn’t updated regularly and that there isn’t development time being devoted to keeping its community engaged, but it’s not lavished with the same amount of attention as the money spinning Battle Royale.
So, it’s not terribly surprising that Save the World’s full release and shift to its intended free-to-play model is being pushed back from 2018 to an unknown date.
We decided to move the free-to-play launch of Save the World out of this year. We’re working on a broad set of features, reworks, and backend system scaling we believe are needed to go free-to-play. Save the World has grown consistently since our launch in July 2017 and Fortnite overall has experienced unprecedented growth. Scaling up for the legions of player heroes who will be joining the fight is key to providing an excellent experience. This applies to all of our players, old and new, so we’re taking the time to get this right.
While you can appreciate that Epic are putting in the effort to get things just right, it sits at odds with their act now, think later approach to some additions in Battle Royale. The shopping cart was added to the game and then removed shortly after it was discovered that it let people glitch through the world, Playground mode was taken down after the increase in server load became clear, and on and on.
Either way, Epic are giving freebies away those who have bought in to play Save the World, with a Brainiac Jonesy and Skull Ranger Ramirez skin being given out for free if you play during the Fortnitemares event. They’ll also be giving the various Founder’s packs a half price sale next week, which gets you access to Save the World.