The Legend Of Evil Review – TheSixthAxis

The Legend Of Evil Review

Tower defence games are everywhere, but what if you want to be the one attacking the towers? A tower offence game, if you will. Well, to be honest, that would end up feeling a bit like a MOBA if you are doing it through monsters you can’t really control, and that, my friends, is what The Legend of Evil is all about.

You play as Bill, a mild-mannered dude just clocking time and doing his job. Sure, his job is to help the demons overrun and ultimately destroy mankind, but it pays the bills. To do this, all you have to do is build towers to summon your monstrous allies and take down the puny human resistance.

There is an array of different towers to build, each of which houses a different aberration with which to lay down unrighteous destruction. Naturally you can upgrade these to be increasingly more effective as your journey goes on, not to mention unlocking bigger, stronger, more explosive monsters.

The campaign is the story of Bill and his evil bosses and colleagues. The first four levels introduce you to some of the different mechanics and enemies that you have to overcome. Each of these can be beaten by building towers using the souls you gain from defeating enemies, dig out of the floor, or generated using the other towers. You then just have to try and figure out which monsters will work and use them.

Then comes the fifth level with a difficulty spike so high it is borderline impossible to actually beat. There is an enemy unit that can one-shot every one of your beasts, is ranged, and heals itself. To add to that you can also only have one attack tower, as this is the level where support towers are introduced. In fact, it is so hard I haven’t beaten it. I tried every different tactic I could think of, including destroying and rebuilding towers at different points to try and beat it. It’s so hard it kind of makes the rest of the campaign pointless. I am more than happy to admit when a game has beaten me, but there isn’t anything directly in my control here. The monsters just don’t want it enough.

So that’s the campaign mode, but how about the Rogue Conquest mode? This is a stage-based level where you win money each round and use it to buy or upgrade your abilities. This is the better mode for sure, but the balance still isn’t very good. Some of the monsters feel so weak that you would never use them, others so strong that there is no reason not to choose them.

What’s Good:

  • It runs well
  • Good visuals
  • Nice music

What’s Bad:

  • Poor balancing
  • Ridiculous difficulty spike

Maybe it is just the way the game is designed, maybe it is because of the poor balance, but The Legend of Evil ends up feeling like a puzzle game. It doesn’t work as intended, or at least it doesn’t seem like it. Without better balance, or maybe just a better explanation of what you are meant to do, this game has an unplayable campaign, but an enjoyable enough ‘arcade’ mode.

Score: 4/10

Version tested: Nintendo Switch



Written by
Jason can often be found writing guides or reviewing games that are meant to be hard. Other than that he occasionally roams around a gym and also spends a lot of time squidging his daughter's face.