Steam Release Of Games Cancelled Or Delayed In Favour Of The Epic Games Store

Hey PC Master Race, you know how you laugh at the console wars? Well, you’re getting war as the Epic Games Store clearly has it in for Steam and are picking up exclusive games.

Coffee Stain Studios – the Goat Simulator bunch – have removed the Steam page for the next game, Satisfactory, and have announced it will be exclusive to the Epic Games Store. Double Damage Games have also announced that Rebel Galaxy Outlaw will be exclusive to Epic for a year.


Team 17 have also joined in the fun but announcing that Genesis Alpha One will not be launching on January 29th on Steam, but will be heading to, you guessed it, the Epic store.

If you’re wondering why developers are heading to Epic, it’s simple. Steam take a 30% cut of the price of a game sold on their store, Epic take just 12%, so the developers/publishers get a lot more money from each sale. That appears to be a very tempting offer, and if the game has been created in Unreal the Epic waive the fee for that as well.

Source: PC Gamer

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News Editor, very inappropriate, probs fancies your dad.


  1. Is this likely to backfire on them horribly?

    Put your game on Steam, the place where people are going to be looking because there’s loads of stuff there, and get 70% of however much money it makes. Or put it on this new Epic store, with half a dozen other games, where nobody’s going to see it, and get 88% of however much money you make of selling 3 copies.

    Less convenient for gamers, not being able to get everything in 1 place and having to have an extra client to handle games from each store. But the developers might possibly make more money. Possibly. Or it might go horribly wrong for them.

    And somehow Epic are managing to make themselves sound like the good guys.

    • There’s millions and millions of people that have Epic’s game client installed for Fortnite – sure PC will be a fraction of the 200 million total registered players, but even so. People might not be getting the Epic Store for these games, but if they do happen to browse the store, then the hand curated collection of games available will have a much greater opportunity to stand out compared to the already saturated marketplace on Steam.

      When many games struggle to even sell a couple thousand copies – the median game on Steam was selling 2,800 in 2016, and that was already in freefall – maybe there’s nothing to lose?

      • So 200m Fortnite players, somewhat less than that on PC, and then take away all the “only got it installed for Fortnite, not interested in anything else” people.

        Still a tiny fraction of the potential customers compared to Steam.

        The opportunity for extra marketing from Epic is there, yes. But if that’s going to end up being tied to some timed exclusive deal with Epic? Looks like that’s how it’s working in at least some cases.

        I’m sure it’s great for the developers. And Epic. But not necessarily so great for the rest of us. And has everyone forgotten the massive (and entirely predictable) security fuckup with the Android version of Fortnite? Caused by Epic’s greed.

        Their refund policy seems to be quite amusing too.

      • A fraction of the potential customers of Steam, but what they’re gambling on (and it obviously is a gamble) is that there’s a higher concentration of more active people via Epic. Considering that Epic have been giving away free games and it has Fortnite, there’s going to be a good number of engaged users.

        And the percentage of people that just have EGS for Fortnite? That kind of customer won’t matter on any platform, and there’ll be just as many who only play DOTA 2 or whatever on Steam.

    • Actually quite the opposite of “no one will see it”. Over 7,500 games were released on Steam in 2017, more this year, so the chances of anyone spotting your game is tiny.

      Although Epic’s user base will be smaller to start with the games are much easier to discover as it’s curated. Steam let any old shit on.

      • So with steam there’s 7000+ games that count as “any old shit” that nobody’s going to see, because they’ll be lost in all the noise.

        And with Epic, there’ll be a smaller amount of games that count as “any old shit” that people will get to see because there’s not enough to bury them where they belong?

        I’m not convinced the amount of crap on Steam is a huge issue anyway. Anything decent eventually floats to the top, in most cases. With Epic they might get a head start. If someone at Epic likes it, or some sort of deal can be arranged. But how many of those 7000+ Steam games are going to be able to do a deal? Maybe if you’ve got a larger publisher behind you.

        Still not seeing a compelling argument for why it’s of much benefit to gamers and not just the developers/publishers/Epic. Maybe it’ll be a success. Or maybe Steam is big enough that someone can come up with some scheme to make sure it isn’t. More free stuff being given away and some change in the money they take.

        I’ve a horrible feeling there’ll be lots of confusing “exclusive” deals. Tied to either store for various periods from a month to indefinitely. Or extra exclusive content if you buy a game from one store that may also be a timed exclusive and definitely costs something if it ever appears anywhere else.

  2. 70% of something or all of nothing.

    Steam has been around for so long now its the main thing I use. I have Origin and UPlay but never really launch them so the few games on there are unplayed.

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