This week’s nuke codes in Fallout 76 are duplicates of last week’s codes which means they can’t be used to launch a devastating nuclear attack on your enemies. Just for change this doesn’t seem to be a bug, at least this part isn’t, Bethesda have deliberately posted the same codes.
It seems there is a bug and it’s to do with the silos, so Bethesda posted the same codes so no one could enter them while they investigate.
#Fallout76 Players: We’re aware of and actively investigating an issue with Nuke silo access. Thank you for your patience while we look into this issue.
— Bethesda Support (@BethesdaSupport) January 1, 2019
In other Bethesda news, they banned a load of alleged cheaters from Fallout 76 the other day. Some people say they have the been banned unfairly but luckily there is a way to get your account back, the following text was at the end of the email which informed players of the ban.
If you would like to appeal this account closure, we would be willing to accept an essay on ‘Why the use of third-party cheat software is detrimental to an online game community,’ for our management team to review.
….
…
..
.
Nope. I’m done now. I refuse to believe there are humans in charge of Bethesda, it’s got to be some sort of AI program that has gone rogue.
UPDATE: A hotfix for the nuke issue has been deployed.
beeje13
That essay line is brilliant, bravo Bethesda.