Ubisoft to amend Assassin’s Creed Odyssey DLC cutscene and trophy

A quick recap: Ubisoft released some DLC for Assassin’s Creed Odyssey that turned previously gay or bisexual characters straight. There’s a bit more to it but that is essentially what happened, no matter what choices you had made previously in the game you ended up in a heterosexual relationship and had a baby.

Understandably this upset a lot of people forcing Ubisoft to apologise numerous times and they have now taken further steps as outlined below.

After hearing player feedback and discussing within the development team we are making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline. These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch.

We’ve also been carefully looking at the next episode, Bloodline, to ensure the paths that players experience mirror the choices they make in game.

As I have said previously, I can’t quite understand how the DLC got past hundreds of Ubisoft employees without any of them pointing pout the problem, but it did.

Source: Ubisoft

Written by
News Editor, very inappropriate, probs fancies your dad.


  1. Have you played the game? They clearly didn’t spend enough time on it. Possibly due to rushing out some DLC rather than fixing it.

    I got attacked by a pair of legs yesterday. Just a pair of legs. The frame rate had dropped to about 2spf, or about 0.5fps if you want to measure things in a more traditional way.

    So if they can’t get the game running properly, why assume they’d spot something a handful of people might moan about?

  2. All they need to do is have Alexios make a ‘donation’ to his lesbian best friend and her life partner, who really want a child. They could – I don’t know – trade ‘a cup’ for a lvl 50 legendary sword and chest of drachmae (he is a misthios after all). Or have Kassandra be a surrogate for her gay best friend and… oh you get the picture. I’m not sure how common exchanges like this were in 400 BC but it could work.

  3. “hundreds of Ubisoft employees without any of them pointing pout the problem”

    As a software developer I can assure you that in most organisations any number of people can point out a problem, but unless the right people in power agree the problem will be ignored. No reason to think Ubisoft is any different.

    Blame this on management not on the people doing the work.

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