Oculus Rift S is Facebook’s second generation headset for PC

A long awaited second generation of Oculus Rift headset for PC has been announced by Facebook at GDC, overhauling the system’s workings with inside-out tracking and improved ergonomics. The Oculus Rift S will be released this spring at a $399 price point (a $50 bump over the original model).


Developed in partnership with Lenovo, the headset will act as a like-for-like replacement to the original model – the system requirements are identical, and it has full software compatibility – but has some meaningful technical changes under the hood. Much like the Oculus Quest, it now features ‘inside-out tracking’, which means an array for forward and side-facing cameras track the world around you instead of relying on external sensors.

The headset has reportedly bumped up the internal resolution to 1280×1440 per eye, but this is unconfirmed. What is confirmed that there’s improved Fresnel lenses, integrated near-ear speakers and the headstrap has taken on a form more like the PlayStation VR.

All in all, it looks like a good, solid improvement on the Oculus Rift headset.

Source: Oculus via Ars

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  1. It’s an improvement in some ways, but not others.

    Higher resolution, but lower refresh rate (80 instead of 90Hz). Improved FoV and lenses are obviously good though. Except it’s software only adjustment for the IPD. (Same as PSVR, and not really an issue)

    And inside-out tracking may or may not be an improvement. Fairly sure it’d be an improvement for PSVR instead of trying to track Move controllers with a single camera, but compared to PC solutions?

    And DisplayPort instead of HDMI probably doesn’t offer a huge advantage but might involve extra expense for adapters.

    • It’s a bit of a sidegrade in some ways, but inside-out tracking is where VR technology is trending toward so it makes sense for Oculus to consolidate around that. It’s certainly less hassle than the current two or more camera set up. A switch to DisplayPort is a non-issue, as almost all GPUs over the last five years have had both.

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