I will merrily argue with anyone about gaming headsets. Not because I’m the argumentative sort, but because I have a problem. There’s something about being able to hear every nuance in a game, movie or piece of music that I just can’t get enough of, and as gaming headsets have come a long way in the past couple of years they’ve become what I primary audio devices wherever possible. This is why, dear reader, I keep putting on a variety of these flashy headphones on, in an effort to find the absolute best one.
Anyone who’s been paying attention will know that last year’s G533 from Logitech was one of my favourite headsets. There were few that could match it for sound quality at the same price point, but it lacked connectivity options that might have had you looking to its more expensive sibling, the G933. This year’s brand new G935 is the G933’s successor, and offers a bunch of tucks and tweaks on top of the great sound and build quality that we’ve now come to expect from Logitech.
The G935 definitely looks like a gaming headset. Each earpiece features a strip of LED lighting and a glowing Logitech logo for a start, and you can even have these as separate colours or effects if you’re feeling particularly flamboyant. I was really impressed by how much LED customisation you can have across the whole unit, even if things like the audio visualizer are fairly redundant for something that’s on your own head. You can of course turn these off, which’ll save you a fair bit on the battery consumption, and what you’re left with is actually a pretty understated pair of cans.
The rest of the G935 is black, from the plush leatherette cushioning, to the variety of black plastics that have been used across the headset. The build quality is solid, the joints are smooth and despite all the plastics they don’t creak when you move around with them. While there are more premium-feeling headsets out there, they feel about right for something around £150 – its RRP is £159.99.
Thanks to the wireless tech hidden within they’re a little chunkier than some of the other offerings on the market, but not crazily so. That extra space has been used smartly though, with each earpiece housing an easily accessible compartment, one for the removable battery and another for the wireless USB dongle, which is a godsend for anyone that has a number of dongles and memory sticks knocking about around their PC.
As far as comfort goes the G935 has a fairly firm clamp on your head, but thanks to the large earpieces I had no problems wearing them during my regular extended sessions of Monster Hunter: World. That firm clamp definitely helps cut out noise from outside, and from too much noise leaking into the ears of those around you, but I did notice that they were at the warmer end of the scale the longer I had them on.
Where the new Logitech headset definitively beats out the G533 from last year is in its control options, and besides the volume wheel and power switch – which is a switch and not a button you have to hold down for several seconds – there’s three fully customisable macro buttons and a fourth to silence your microphone. The mic arm itself is tucked away so as to be invisible when it’s not in use, and you can fold it down and alter the angle of the mic, so everyone can hear you whinge about how unfair the world is when you die fifteen seconds after landing in Apex Legends. It’s a nice and clear mic, though it’s not up there with Turtle Beach’s Elite or the Victrix Pro AF.
The biggest problem that the G935 currently suffers from is the Logitech G Hub software, which barely wants to work. On Mac it simply wouldn’t recognise the G935’s existence, while the Windows version of the software gets stuck in an infinite loading loop unless you head into the application’s folders and run the updater with admin privileges. Once I was finally in I was able to mess around with the LED lighting to my heart’s content, but it stopped outputting audio at one point until I had my PC repair the issue. It’s a shame, as there’s a ton of functionality that the G935 needs the software to access.
At first I thought the 7.1 surround sound was amongst the more subdued versions of the effect I’ve come across, and I was surprised that it doesn’t simply add a ton of extraneous reverb and distance. However, it turns out that both this functionality, and that of the various different EQ settings in G Hub just don’t work. Lighting changes are instantaneous when using the software, but the audio simply doesn’t change. It’s a good job that the G935 is tuned particularly well by default, but right now if you want to make any changes – and are using them wirelessly on Windows 10 – then you’ve got a problem.
What does go some further way to remedying the problem is that you can hook the G935s up by a good old-fashioned 3.5mm connector, meaning they work with pretty much anything you can possibly think of that makes sound, unless you have a silly mobile without a headphone socket. The crystal clear audio is just as obvious here, though none of the controls or EQ options are available to you via the headset, meaning you’ll be relying on whatever you’ve plugged it into.
The wireless connectivity extends to PS4 and Switch thanks to the USB dongle, and the nicely balanced default audio output means they carry a hearty recommendation for those with multiple systems under the TV who are looking for a catch-all solution. There are very few headsets out there that can match the G935 for versatility, and while Xbox One owners lose out on the wireless option, they gain Dolby Atmos support that all headphones do when plugged into your Xbox One controller, bringing games to life in impressive style.
The Logitech G935 is a great-sounding, wonderfully versatile headset that’s currently hampered by the G Hub software on PC. The poor software is a major factor to consider for PC gamers, but as an all rounder it’s still well worth considering, and with both wired and wireless options, it makes the cut as my current top pick for Nintendo Switch owners.