The cultural sensibilities between different countries are, unsurprisingly, super different. Gory video games come out without anyone batting an eyelid in America, and ripping apart limbs and exposing human entrails is totally cool but when it comes to sexual content, the rules are different. Exposed bodies and acts of sex are hardly acceptable in US video game releases, but in Japan it’s the complete opposite. Gory games like Mortal Kombat are either slapped with an adult-only rating or banned altogether. But video games where you poke a monster girl’s ass and collect discarded panties in mysterious dungeons? Only in Japan, and more specifically, only in Moero Chronicle Hyper.
If you’re someone who’s made uncomfortable or upset by games that throw in risque fanservice or skimpy outfits, Moero Chronicle Hyper is the last video game you would ever want to play. Most of the time, fanservice games will have at least have some kind of core element that isn’t dependent on bare butts, like cool enemy designs or an action-driven storyline. That’s not the case in Moero Chronicle Hyper, where every inch is steeped in the culture of sexual fanservice.
Take the protagonist, for example. He’s a young man named Io with a simple issue: he can’t talk to women because he’s so damn horny all the time! Ruh roh! Everyone in town is put off by his awkward demeanor and lazy attitude, so they decide to banish him from the town until he can solve a certain crisis that’s cropped up. In Io’s world, humans and monster girls live together peacefully, but a mysterious force is causing monster girls all over to become hostile and attack humans. Io decides to partner up with his childhood friend, a monster girl who happens to be unfazed by the mysterious brainwashing, in order to figure out what’s going on.
There isn’t a lot of nuance or careful pacing to the story. Io is out of town and whisked into a dungeon within minutes, and the whole affair was so rushed that I had no clue he was actually banished from his town until it was brought up in conversation hours later. Instead of subtle character development or engaging story beats, Moero Chronicle Hyper puts more focus on cheesy anime humour and sexual innuendo.
There are hints of goofy moments or entertaining dialogue in there, but it’s clouded by how broken and unnatural the English translation of the game is. There aren’t any glaring typos in the writing, but almost every line of dialogue comes off really awkward and unnaturally. Nobody speaks the way an actual human would speak, and while the words are technically correct, they rarely make sense. It comes across like the localisation was done by sticking the Japanese script into Google Translate and calling it a day.
It doesn’t really feel like any extra effort was put into the gameplay either. Moero Chronicle Hyper is a 3D first person dungeon crawler, like an Etrian Odyssey or Demon Gaze. You traverse various floors of a handful of unique dungeons, getting into random encounters and finding items along the way. It’s all pretty standard and the abilities of your characters aren’t that inventive either. There are minor attempts at rewarding critical thinking. For example, everyone in the game has an elemental affinity, and if you use an attack that’s strong against that affinity, you’ll deal extra damage. Continue to attack that weakness and you’ll trigger an Affinity Combo that boosts the experience and items you gain at the end of battle.
If there’s one gameplay system that really feels unique here, it’s the way your protagonist plays into things. Your party is made up of five chosen monster girls, but Io can also act by storing or releasing Desire Points. By Storing, you increase the Desire gauge and enable certain buffs depending on the traits of each of the monster girls. When you Release, you can spend your built-up Desire Points on a single character to boost their attack in the next turn. It’s an interesting risk/reward system, but on Normal difficulty, I rarely had any reason to use it beyond boss encounters.
Your protagonist also serves as the recruiter for new monster girls. To obtain these new teammates, you first defeat them in battle by destroying parts of their costume. After you do that, your phallic baby seal companion named Otton burps from excitement and spews coins out of his head. These coins, uh, activate Heart Touch mode, which tasks you with rubbing and poking the weak spots of the undressed enemy monster girl until Otton reaches Max Excitement. When he does that, then you uh, you know, you activate Nude Flash mode and rub the monster girl vigorously until she joins your team.
You know… standard JRPG stuff.
Moero Chronicle Hyper is just brazenly horny at every turn, and it even feeds into the monster designs. You don’t fight goblins or slimes, oh no. Instead, you fight condom golems and bananas with tits and even boob-shaped UFOs surrounded by floating nipples. The designs are outrageously dumb and bizarre, and lean far more into goofy sex parody than the generic horny nonsense you’d expect from a game like this. They’re honestly hilarious, and maybe the only genuinely inventive and entertaining part of the game.
Monster Girl designs balance things back out and present the exposed skin this kind of game calls for in spades. A handful of the character designs have pretty interesting colour schemes or accessories, but every girl in the game just ends up being a mess of straps and scarves that accentuate their under-boob and exposed asses. They’re unabashedly sexualised designs, but only a handful of them go beyond simple fetish gear.