When Google held their briefing a few weeks ago and revealed the first thirty-one games that will be on the platform but they only managed to roll out one exclusive, Gylt from Tequila Works. This is the latest project from Spanish studio, best known for 2017 platformer RIME as well as The Sexy Brutale, and VR mystery game, The Invisible Hours. Alongside Gylt, the developer are also working on a video game sequel to Groundhog Day.
Where Rime was full of gorgeous sun-baked scenery, Gylt is all about darkness and fear. The tagline is ‘Shape your fears, fear the shapes’, and set in a creepy, abandoned world where almost every surface seems to be covered in missing posters, it’s clear that those fears are having an impact on the world.
Though it seems like most of the game will be spent hiding from and running away from the monsters, and solving environmental puzzles, you will be able to confront the girl’s fears, perhaps using a powerful flashlight that she holds in her hands. It looked rather lovely and a nice scoop for Google, a decent indie game exclusive to their platform.
Except it is not.
Eurogamer spoke to Raúl Rubio Munárriz, co-founder and creative director of Tequila Works and asked for clarification as, until way in to 2020, the only way to play Gylt is to fork out £120 on the Google Stadia Founder Edition package and that seems rather limiting.
“OK we haven’t confirmed that it’s an exclusive yet,” he said “that’s a question we cannot answer”.
Wait. What? Is it a timed exclusive?
“We haven’t answered that yet and I cannot answer yet” is the reply.
So it’s coming to other platforms?
“I cannot answer yet.” evades Munárriz. “Of course, we will try to make Gylt accessible for everyone. I guess it’s not a design question, it’s more of a business question. Today is not the time to answer that question but rest assured, everyone will be able to play the game.”
So there you go, they can’t tell us the game is exclusive (even though Google said it was), they can’t confirm it’s a timed exclusive, they can’t confirm it’s coming to other platforms, but everyone will be able to play it. If you’ve been reading TSA for any length of time you will recognise the evasive language as that used by a developer who has a timed exclusivity deal.
It was recently revealed that games on Stadia will cost the same as those on PC and consoles, you can read more about that story here.
When Google Stadia was announced back in March, we got our first glimpse into the tech’s giant plans for a cloud gaming takeover. Naturally there have been some concerns and criticisms, especially when it comes to connectivity and whether certain regions will have the online infrastructure required to get that optimum Stadia experience.
Stadia’ lineup of games has been another area of discussion. Google has already secured a number of key partnerships with some of the industry’s biggest publisher on board such as Ubisoft, Sega, Square Enix, 2K, Bethesda, and Warner Bros. Interactive. Announced games for the streaming service include Ghost Recon Breakpoint, Mortal Kombat 11, and DOOM: Eternal – games that definitely put Stadia through its paces straight out of the gate.