Destiny 2 will have a seasonal Battle Pass for Year Three

As Destiny 2 heads into its third year, Bungie have revealed that the game will be shifting to a Battle Pass model for its seasonal expansions going forward, leaning on the form of monetisation popularised by free to play Battle Royale games such as Fortnite.

This is part of a shift in the game’s business model, as Bungie have cut ties with publisher Activision earlier this year. Shadowkeep is a paid expansion, as usual, but will come with a Season Pass for Season of the Undying bundled into the £29.99 cost. Further seasons – and there will be four through the year this time around – will cost $10 or an equivalent in-game currency value each time. However, there will be a mixture of free and premium activities and rewards.


The Seasonal Artifact will be free for all players. The Gate Lord’s Eye will allow you to further customise your Guardian’s build through the season by unlocking mods, simply through spending XP earnt through playing. It’s a never-ending path as well with no cap to the XP you can feed into it, and is account-wide, meaning you can play with up to three characters and reap rewards across them all. However, the Artifact and its mods will all go away at the end of a season, to be replaced by a new Artifact, mods and path.

The Season Pass is a fairly standard battle pass model, with both a free and premium track of rewards through 100 levels. All you have to do is earn experience through completing bounties, doing strikes, completing weekly events, and this lets you rank up to earn specific cosmetic rewards, in-game currencies and randomised engrams unlocking as you rank up. Later in the season, you’ll be able to purchase ranks in order to catch up.

Everyone playing Shadowkeep on day one will be inducted into the premium version of Season of the Undying – if you buy later, you’ll automatically join whatever season is currently running when you load into the game. This means you get:

  • Season Pass owners get access to a new seasonal activity, the Vex Offensive, which includes:
    • Four Legendary Weapon drops
    • Additional weekly and daily bounties
    • Additional weekly challenges with powerful rewards
  • A new weapon quest for an Exotic Bow, Leviathan’s Breath
    • Exclusive to Season Pass owners
  • A new Exotic Hand Cannon, Eriana’s Vow
    • Awarded on Rank 35 of the free track
    • Awarded on Rank 1 of the premium track
  • Three seasonal Legendary armor sets (one for each class)
    • Collect a complete set during the first 25 ranks of the free track
      • NOTE: This is a change from the Annual Pass, where you were required to purchase gear from the Season.
    • On the premium track you get all three sets on Rank 1
    • These also drop within the Vex Offensive seasonal activity
      • If you want versions with higher stat tiers, you’ll need to play Vex Offensive to earn them
  • Some additional premium track rewards:
    • Three universal ornament armor sets (one for each class)
    • An Exotic weapon ornament for Eriana’s Vow
    • Two Legendary weapon ornaments
    • A new finisher
    • An Exotic emote
    • An Exotic ship

So, what do you think? Is this a good move for Bungie and Destiny? Are more predictable rewards a good thing? Or are you sick of these sodding Battle Passes and the way they force you to play a game day in, day out just to keep up?

Destiny 2: Shadowkeep launches on October 1st for PC, Xbox One, and PlayStation 4, having been delayed slightly from its usual September release. In addition to Shadowkeep, a new free to play First Light version of the game is also being released, including all of the base game and year 1 content for free.

Source: Bungie

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