There are many things that make video games quite unlike any other medium for storytelling and entertainment. The interactivity of games is an obvious one, and arguably the most important aspect, but for me, it’s hard not to be impressed by how great video games are at making you feel a sense of scale. Watching the helpless humans in a Godzilla film run from the giant monster is one thing, but actually being and controlling those humans is an entirely different and much more immersive experience.
We’ve had games like Shadow of the Colossus give us the experience of exploring a huge wasteland inhabited by frighteningly gargantuan titans. We’ve even had the Earth Defense Force series put us in the shoes of normal men and women who are tasked with battling an endless onslaught of giant, relentless bugs. But have we had a game that lets us control one-inch tall anime girls who need to sneak into the rooms of regular-sized women and shoot them with ecstasy guns until they scream? Not until now, and perhaps (hopefully) not ever again.
Gun Gun Pixies is one of those good ol’ fashioned horny Japanese games that ma’ and pa’ always talked about back on the farm. If you aren’t OK with gratuitous panty shots and convenient clusters of bath bubbles, this isn’t going to be the game for you. If you’re down to clown with some softcore anime game action though, then welcome to the show.
While plenty of fan service heavy video games might ease you into things, Gun Gun Pixies doesn’t mess about. As soon as you start the game, you’re a pill-sized anime girl shooting a weird gun at a giant woman in workout gear that causes her to scream and roll her eyes back in pleasure. This goes on for a couple of minutes, the game cuts to black, and you’re left wondering how the hell it all came to this.
Thankfully, Gun Gun Pixies quickly provides the answer. You play as a pair of soldiers from the tiny alien planet Pandemo, which is currently undergoing a social crisis that may soon lead to a total lack of repopulation. In order to save their planet, the unabashedly perverted Bee-tan and her straight-laced companion Kame-Pon come to Earth in order to research human relationships. Funnily enough, our own planet is undergoing a similar social disaster, leading many of the people of Japan to move into communal dormitory homes together. Of course, the dormitory that our alien coppers invade happens to be inhabited solely by college girls with big butts, bigger chests and constantly exposed skin.
A lot of fan service game series succeed because they blend the naughty sections with well-written stories and engaging characters that keep you entertained in-between all the sexy bits. Gun Gun Pixies fails to employ that recipe properly. While the initial premise is quirky, and there are some genuinely intriguing twists and turns during the campaign, the vast majority of the writing lacks any impact or unique personality. Jokes fall flat, characters rarely break beyond their stereotypes, and it often feels like the story is just forcing itself along for the sake of getting to the next shot of partial nudity.
Between these story beats, you’ll be navigating the rooms of various girls as you search for ways to improve their lives or solve their problems. This often manifests in missions that require you to jump around and explore their rooms, all the while making sure not to make too much noise or step in their line of sight so as not to tip them off as to your existence. After an ample amount of frustrating exploration due to the rigid controls and disgustingly stiff jump animation, you’ll need to shoot a random body part of the dorm occupant enough to drive them into ecstasy. That somehow helps you gain new info from them or progress the story in other ways. Shooting feels solid enough, but there’s no challenge or strategy involved in these escapades. Look at girl. Shoot at girl. Win.
The challenge only arrives in the form of “boss battles” that occur at the end of story missions. As these chapters reach their climax, the girl in the spotlight will be under an extreme amount of emotional duress, requiring you to blast her negative emotions away and bring her to happiness one and for all. These emotions swarm at you as various creatures and projectiles, requiring you to either shoot them away or avoid them entirely not unlike the bullet-riddled boss encounters in Nier or a classic bullet hell game. These sections provided some genuine fun, mixing intense challenge with ridiculous visuals in an incredible way. Unfortunately, these battles are few and far between, and sprinkled throughout an otherwise uneventful experience.