The Fall Update for Wreckfest is a big one, bringing with it two free new tracks to smash and bash your way through on the way to victory. However, it’s much more than that, fixing a bunch of bugs, enhancing the game for PS4 Pro and Xbox One X and adding private lobbies.
The two new tracks are Drytown Desert and Rockfield Roughspot, as you’ll see highlighted in the above Fall Update trailer. They’ll look extra pretty on PlayStation 4 Pro and Xbox one X, though, with the game now having 4K resolution support on both (which was previously only possible on PC), and there’s been work to optimise loading times and open up more features online. There’s now support for player-created private lobbies and you can switch online region if you’re not too fussed about about a little added latency.
Here’s the full patch notes:
HIGHLIGHTS
- Added two new tracks: Drytown Desert and Rockfield Roughspot.
- Added support for player-created private lobbies.
- Optimized loading times.
- Added support for switching region (region unlock).
- On PS4 Pro and Xbox One X the game is now rendered in 4K resolution (PC had that one already).
GAMEPLAY
- Added a third damage mode: Intense. This is same as the “Realistic” with which the console versions launched; in other words, “Realistic” with attacker’s advantage enabled.
- Improved AI raceline on various tracks.
- Taking the loop on “Deathloop” no longer causes damage to the car.
- Added an AI Set for Limo.
- Increased Wingman strength.
- Reduced Limo strength slightly.
- Wheels no longer clip the fenders of Venom nearly as easily.
- Lawnmower and other small vehicles are no longer invincible against small to medium nudges.
USER INTERFACE
- Added improved iconography to the garage user interface.
- Added new, unique icons for armoa and visual upgrade parts.
- Added upgrade tier icons for performance parts.
- In career heat races, event specific loading screen is now displayed also between the heats.
- In Custom Event, the correct AI Set is now displayed after changing the vehicle.
- HUD can no longer appear in the main menu after being disconnected from an online session.
MULTIPLAYER
- Improved local car prediction precision to reduce input lag.
- Reduced warping of remote cars when playing with high latency.
- In lobby, the server name no longer overlaps the track name at the top.
- Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.
ENGINE
- Improved particle rendering performance, improving framerate especially in events featuring large vehicles.
- Increased title stability.
If you’re curious about the game, you can see what Thomas thought in our Wreckfest review:
Wreckfest is a surprising triumph in blending the best that sim and arcade racers have to offer in an explosive and visually gratifying package. A few visual issues and overly aggressive AI do little to spoil one of the best driving games of 2019.
Sounds smashing, eh?
Source: press release
Tuffcub
Oh good the load times were a pain in the ass. I dont get why the game a minute to load a track, but then a minute to load up a menu after.
RFC2007
A welcome and notable improvement in frame rates on base PS4. Load times still too long though.