The tycoon simulator sequel Transport Fever 2 is chuffing, bussing, floating and flying its way onto Windows PC and Linux next month on 11th December, letting you live out your wildest transportation dreams. Well, so long as they involve managing trains, trams, busses, boats and planes.
The follow up to Transport Fever and Train Fever, you start off way back in 1850 and grow your transportation network through the ages, adopting new and evolving technology as it comes about. You can either play in a pure sandbox mode or work your way through a trio of story campaigns that explore the European, American and Asian regions.
The game’s been given a thorough UI overhaul from Transport Fever, with new modular stations and an overhaul of the map editor and generator tools. All of this will feed into the modding community with full Steam Workshop support to share maps and saves, which can also be customised in the map editor.
I got to go hands on with the game earlier this year, saying in our preview, “Though it’s marked as an evolution of the last Transport Fever, Urban Games might be underselling what this sequel will offer. Sure, a lot of what they’re changing in the core gameplay is based off player feedback and revising some of the existing systems to be clearer, but there’s some major features in the map editor and additions to the core gameplay as well. Even the visual and thematic upgrades alone are a big step forward. If you’re a fan of the previous games or Transport Tycoon games in general, make sure to check the timetables for when this departs for PC later this year.”
Well, guess what, there’s an update on the departure board that now says it’s leaving on 11th December! Fancy that!
Source: press release