World War Z has received a brand new update as Saber Interactive rolls out the Horde mode. In this new co-op mode players will need to work together to face off against waves of zombies. These waves are endless and each one will get harder until players are finally overrun. As players survive waves they will get rewarded resources that can be then spent on weapons, which are randomised, and other items such as med kits, defence kits, and equipment. Completing objectives linked to each wave also earns extra resources.
Resources aren’t the only way to get weapons and equipment as there will be moments of quiet to explore the maps, and hidden in some areas will be bonus loot to use without spending resources. The new wave of zombies adds a new type called the Bomber, which explodes if it gets close to you. You can check the full patch notes after the trailer.
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World War Z Horde mode update notes
Added a new game mode: Horde Mode
Added new Bomber special zombie that will spawn in all modes and levels
Added Special Operations Forces skin pack (included for Season Pass owners)
Activating certain mutators in private lobby will result in reduced currency and XP rewards
The Flare gun can now spawn as a rare weapon on all levels. When fired, it will distract and burn zombies.
Fixed Screamer not moving to attack player in some cases
Bots will not attempt to finish off Spitter in melee if it is very far away from them
Fixed issue with Hellraiser’s Technician perk not increasing the maximum number of targets.
Fixed issue with prestige perks reducing max ammo instead of increasing it.
Minor UI and localization fixes
Fixed several gameplay crashes
Fixed some gameplay bugs that were causing inability to progress in levels
Fixed issue with all ammo affecting mutators, that would result in giving players wrong amount of ammo
Fixed issue with flamethrower continuing to fire even if player swapped to a different weapon
Fixed another issue with prestige levels not saving correctly in some cases
Reduced volume of Sniper Rifle firing sound
Adjusted hit marker sound, now it is more subtle and will be affected by SFX slider in audio settings