Crystal Dynamics have announced that Marvel’s Avengers will be delayed until September 4th 2020, missing it’s original release date of May 15th. Here is a statement from the developer:
To our fans,At Crystal Dynamics our ambition has always been to deliver the ultimate Avengers gaming experience. In order to achieve that goal, we have made the difficult decision to move the release date of Marvel’s Avengers to September 4, 2020.As fans ourselves, it’s an honor and a privilege to work with these legendary characters and we know what these Super Heroes mean to us and True Believers around the world. When we set out to bring you our vision for Marvel’s Avengers, we committed to delivering an original story-driven campaign, engaging co-op, and compelling content for years to come. To that end, we will spend this additional development time focusing on fine tuning and polishing the game to the high standards our fans expect and deserve.The worldwide teams working on Marvel’s Avengers sincerely appreciate the support you’ve shown us. We thrive on your enthusiasm and feedback and we can’t wait to show you more. We apologize for the delay. We’re confident it will be worth the wait.Scot Amos & Ron RosenbergCo-Heads of Studio, Crystal Dynamics
Last year Studio Creative Director at Crystal Dynamics, Noah Hughes, detailed how co-op works in the game.
“As you see in the video, there are two different types of missions: Hero Missions and Warzone Missions,” said Noah. “Hero Missions are single-player only and are part of the overall Campaign. These Hero Missions are specific canvases to showcase each hero as you reassemble them to your growing roster.”
“Warzone Missions can be played solo or with a group of up to four players as any Hero in your roster, allowing you to embody an Avenger within a team of Avengers! Each mission scales based on the team size and makeup.”
“While you’ll be taking control of iconic characters, player choice is important to our experience. Players can customise each of their Hero’s Gear, Skills, and choose from a diverse array of Outfits, all of which creates a personal experience.”
“For instance, one player might play Thor as an AOE damage dealer controlling the crowd, but an ally could build him up primarily focused on melee tactics. It is critical that we deliver the true feeling of being each unique Super Hero – it’s the Avengers after all!”
Noah went on to explain some of the customisation options, but was careful to explain the outfits and suits will be cosmetic.
“We have a vast amount of Gear unique to each Super Hero in Marvel’s Avengers, each with its own rarity, stats, and Perks to unlock,” Hughes says.
“When we say ‘play your way,’ we mean it. Players can dive deep into min-maxing their hero build through Skills and Gear. Players can switch out Gear and choose which pieces suit individual playstyles as new, better Gear is discovered or earned, allowing them to further tune their playstyle.”
“For Gear – the real powers are found by unlocking their innate Perks. Perks are unique modifiers tied to Gear that augment or enhance how each Super Hero plays – examples of Perks are the ability to unleash an AOE Burst upon taking damage or faster recharging Heroics. In addition, Branded Gear Sets, which enable more custom builds with stat bonuses are present in the game.”
“Gear – and Skills – are a foundational part of our progression system and allow players to really flex their creativity. This, combined with the crazy number of purely cosmetic Outfits available for each Super Hero, will make everyone feel unique. What you’re seeing in the Game Overview video is pre-Alpha so it’s subject to change and evolve as we develop the game.”
It was also revealed that post-launch characters will come at no additional cost. Marvel’s Avengers will launch on PlayStation 4, Xbox One, PC, and Google Stadia on 4th September 2020, you can read our hands on preview here.