Dreams free trial now available on PS4, full game is on sale

Media Molecule has released a trial for Dreams on PS4 today and it is available right now through the PlayStation Store. The trial of Dreams gives players access to a portion of the community creations, as well as part of the main campaign of Art’s Dream. In addition to the free trial for Dreams, the game has also been put on sale going down to the price of £24.99 from its regular price of £34.99. The news came from a tweet by Media Molecule earlier today.

Here is a link to the Dreams free trial. In our review for Dreams, Jim wrote:

Taking Media Molecule’s creative ethos to new heights, Dreams is a PlayStation essential. Booting the game up each time and having no idea what awaits is an intoxicating feeling. A remedy, forcing me from the rut of my predictable gaming habits to explore an inner creativity I’m often too lazy or wound up to let free.
You can read the full review for Dreams here. You may be wondering though if Dreams is a game for you even if you have the review. Well, Stefan answered just that question in a feature. In it, he answered questions such as if it was for non-gamers, those who had an imagination and those who didn’t, those who couldn’t create and those looking for different experiences. If you fall into any one of those categories, and even if you don’t, then the full article is definitely reading.
The feature, handily named Is Dreams a game for you? can be read here.


Source: Twitter

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.


  1. That’s a great price – i would have happily paid the regular AAA game price for the music editor alone. VR is being finalised/bug tested atm so that’ll be added soon too.

    • The music editor is to too fiddly to do anything with.

      I just discovered someone built an entire analogue synth in dreams. About to have a look at that in a bit. The wiring and logic looks terrifying. But it’s an analogue synth with 3 oscillators and 2 LFOs and a step sequencer. And patch cables you can plug into everything. Built in Dreams. Which is just insane, really.

  2. I was looking at the stats for Art’s Dream, and if the played stats there are indicative of the game’s sales it seems like dreams was a bit of a flop, which would be extremely unfortunate considering how amazing it is.

    • Using the power of maths and handy sites that track trophies and the number of people earning them, it’s been played by about a 20th of the number of people who’ve played GTA 5 (and who happened to have uploaded their trophies to a trophy tracking site – so not hugely accurate, but the relative numbers shouldn’t be far off).

      So that means about 1m+ copies sold.

      • maybe people just haven’t been playing the main story then? I guess it is nestled among the rest of the community content. Only ~220k people have played it https://indreams.me/dream/mvgTrBWUSEU

      • The main trophies for Art’s Dream go from about 40% down to 20% (ignoring the 0.8% for collecting all the prize bubbles). That’s the official PSN figure.

        So if 220k is 40%, that makes 550k copies sold.

        Depends how the Dreams website counts “played”. If it’s “just started it”, then it’s that 550k, or possibly even less.

        If it’s “played it all the way to the end”, then it’s twice as many, or 1.1m.

        The original Little Big Planet did 4.5m in a couple of years.

        I don’t think it’s doing too badly. It was never going to sell huge numbers, just because of what it is. And the VR support, whenever it arrives, could help a lot.

    • Away from a few fans around launch, it does seem to have lacked any buzz that would suggest it has been a commercial success

      This is one of those PlayStation games that is crying out for a PC release, with cross-platform community creations.
      Given the mechanics of game creation as well as capturing all the 100% novices it could be a better bet than Unity & GameMaker Studios for some people too

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