Capcom tweaked Resident Evil 3’s Nemesis to fit better with Resident Evil 4

It’s not just the graphics and performance capture that have changed with Capcom’s recent Resident Evil remakes, but some elements of the story as well. Speaking to the PlayStation Blog last week, Kiyohiko Sakata, director of Resident Evil 3 dug into some changes to the lore that will help Resident Evil 3 tie into Resident Evil 4’s story. This potentially lays the groundwork for a reported Resident Evil 4 remake.

It’s all about Nemesis, with the dogged foe in Resident Evil 3 picking up a new ability to infect people and rapidly zombify them. This was more than just to help differentiate Nemesis from the Tyrant in Resident Evil 2, as Capcom took inspiration from later games in the series.

Kiyohiko Sakata explains:

We inevitably decided on this final ability due to the presence of Ganado in Resident Evil 4. Ganado are humanoid enemies that are created through being infected with the Plagas parasite, the original basis for NE-α. When the Plagas activates, it spawns from the neck of its host in the form of a tentacle. NE-α was created to imitate this parasitic quality. We wanted NE-α infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise.

This all goes back to the origins of the Nemesis Project in Resident Evil lore. While similar to the T-103 Tyrants in form, the Nemesis Project was created by Umbrella Europe, who was competing with Umbrella USA to develop their project first and better. This used the NE-α parasite to transform its hosts, but the project was put on ice as they struggled to control it.

The Nemesis brought these two together, using the Tyrant weapon in tandem with NE-α and electronic control devices to create and manage Nemesis. From that, Capcom have now decided there’s a link to the Las Plagas outbreak seen in Resident Evil 4, retconning certain elements of the backstory to fit, and with those that Nemesis is now able to infect gaining attributes of the victims of that game’s outbreak.

While this was the design and background for Nemesis in this reimagining of Resident Evil 3, we should note that Nemesis was not designed with this in mind in the original Resident Evil 3: Nemesis.

You might wonder why Capcom would be going to all this effort to link the two together? Well, it could just be a way for them to nicely wrap the franchise story up with a bow, creating a more logical chain of events through the series. Alternatively, this could be laying some minor groundwork for a rumoured Resident Evil 4 remake.

The Resident Evil 4 Remake is apparently slated for a release in 2022 and in development at M-Two, an Osaka based studio that was founded by former PlatinumGames boss Tatsuya Minami. The studio also helped with work on the Resident Evil 3 remake. While he was offered the opportunity to lead the team, the original game’s director Shinji Mikami reportedly declined the offer.

Source: EU PS Blog

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