Following the AAA sequel’s big reveal last month, we’ve come to learn more about Assassin’s Creed Valhalla and where Ubisoft intends to steer this latest entry in the franchise.
Since 2017’s Assassin’s Creed Origins the series has settled into a new formula, heavily inspired by action roleplaying games such as The Witcher III. Assassin’s Creed Odyssey went on to refine that template and despite its overwhelming size, it has quickly become a franchise favourite among AC fans.
Instead of emulating its predecessor, Valhalla will be making some pretty significant changes according to some of the details that have slipped since its announcement. One of these changes includes a shake up to the loot system.
In the July 2020 issue of the Official PlayStation Magazine they talk to Valhalla’s Narrative Director, Darby McDevitt, who talks about the new changes, including the removal of loot boxes:
Every piece of gear is unique in the game and [can be] upgraded extensively so that when you find a piece of gear, you’re excited and you celebrate it, and that can stay with you for quite a long time. It can be viable for quite a long time. So it’s quite a different approach than the previous games took.
The lootbox system that featured in Origins and Odyssey appears to be gone; instead new unique weapons and gear are earned and valued, and most can be used throughout the entire game.
For those who struggled with the randomised loot in those past two games, this should come as welcome change, eliminating the need to grind away for precious loot drops.
Although we were promised Valhalla gameplay during the recent Xbox Series X showcase, what we got instead was some flashy in-engine footage. Hopefully we’ll actually get to see a portion of the game being played during Ubisoft’s upcoming Ubisoft Forward presentation on July 12th.
Source: Official PlayStation Magazine UK 176 (via PSU)