It shouldn’t surprise many to hear that Project Cars 3 was in development at Slightly Mad Studios, but the announcement trailer has now dropped. The game is coming to PlayStation 4, Xbox One and PC this summer.
The trailer captures a new ethos to the game’s overall progression systems, where you aren’t simply moving from one category to the next, but will be able to upgrade cars set by step so that they qualify for faster and faster racing categories. So the Mercedes AMG featured at the start of the trailer can head through road car race categories, and on to GT race categories.
It will be built on the backs of overhauled car customisation, which will let you swap out parts, as well as create personalised car liveries using official paints combined with race liveries or livery patterns, then adorned with real world sponsor decals.
Heading online, the game will feature both quick play races and custom lobbies, as well as scheduled events with skill-based matchmaking and player ratings similar to those found in GT Sport.
There’s also a new asynchronous multiplayer mode called Rivals. These build on the Community Events from Project Cars 2, but with more variety and a divisional system wrapped around them. You’ll be competing to earn Rivals Points and improve your monthly ranking, with the ability to go up or down in the Rivals Ranking tiers depending on how you perform each month.
Whether you’re playing single player, multiplayer or Rivals, you’ll always be earning XP and credits that go toward a game-wide progression to let you buy and upgrade new vehicles.
The announcement has dropped a little earlier than planned – Sony published the trailer on YouTube, but it’s not up on any other channels just yet, so I’m sure Bandai Namco are dead chuffed with them – but we have more in depth thoughts and impressions of Slightly Mad Studios’ latest that we’ll share over the next day or two.
Source: PlayStation, Bandai Namco