Facebook buys The Order: 1886 developer Ready At Dawn

Oculus Rift owner Facebook has purchased well known developer Ready at Dawn. The team started life as a PlayStation developer creating Daxter and God of War: Chains of Olympus for the PlayStation Portable before porting Okami to the Wii and  God of War: Origins Collection to PS3.

They then went big with the lavish PlayStation 4 title The Order: 1886 but despite getting decent reviews it didn’t sell all that well. After that they created a smaller game, Deformers, for multiple platforms before focusing solely on Ocuslus Rift titles under the ‘Echo’ banner.

“Nearly 17 years ago, we embarked on a journey to build a game studio,” tweeted studio Founder,CEO and Creative Director Ru Weerasuriya. “Along the way, we innovated on genres, experiences, games and platforms. Today, we’re excited to join the Facebook family as we open a new chapter in our story and continue to pursue our passions.”

Oculus also released a statement confirming that “the entire Ready At Dawn team will be joining the Oculus Studios team.”

“We’re extremely pleased with Echo VR’s success on Quest, and Ready At Dawn will continue to support and iterate on that franchise,” they added. “Ready At Dawn has exciting plans for future games, and we hope to bring those experiences to as many people as possible, but we’re not ready to share details at this time.”

Earlier this year Facebook added California-based game developer Sanzaru Games following the launch of Oculus Rift exclusive game Asgard’s Wrath in 2019. PlayStation 3 owners might best remember Sanzaru Games for their remaster The Sly Collection and platformer sequel Sly Cooper: Thieves in Time, but since 2013 they’ve worked on a variety of different projects

It was 2016 where they sparked a partnership with Oculus, working on Ripcoil and VR Sports Challenge in the platform’s first year, Marvel Powers United VR in 2018 and then the Norse mythology RPG battler Asgard’s Wrath.

Source: Twitter / Oculus

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1 Comment

  1. That’s a shame. I liked what they’ve made for PlayStation but there’s pretty much no chance that I’ll buy a Facebook VR set. I’ve always thought that they’ve never really had a chance to bloom and make a game that caters to their strengths.

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