Sucker Punch has been open that a lot of classic Samurai cinema has influenced the style, the story, and the world of its upcoming title Ghost of Tsushima. In fact, it has such a big impact that one of the visual options is the Kurosawa mode which aims to mimic the style of the legendary director. It is more than a black and white filter with Sucker Punch changing views, curves, and even the impact of sound and the wind in this mode compared to the regular view. However, the studio could not just name the filter after the director, so Sucker Punch sought the blessing of Akira Kurosawa’s estate and the estate gave it.
Speaking to EW, creative director Jason Connell said:
“We have this great game that transports people back to feudal Japan and Akira Kurosawa was one of our reference guides, especially early on about how we wanted it to feel. As we got closer and closer to making that a reality, we were like, ‘What do we call this special mode that we created, this black-and-white throwback?’ We threw out a bunch of different words and we thought, ‘What would be awesome would be if we could call it Kurosawa Mode.’ In order to do that, we felt that we needed to reach out to the estate and see if that’s something they’d be interested in. We sent a short video showing what it generally looks like, what it feels like. We actually did some research on the curves that may have existed on that kind of film that [Kurosawa] might’ve used.”
Recently, we learned a few things about Ghost of Tsushima:
- Protagonist Jin Sakai wields an heirloom katana and won’t be able to use other melee weapons such as axes or spears. This blade will stay with you throughout the entire game and can be customised and upgraded. As players progress his arsenal will expand with tools such as the kunai and smoke bombs.
- Jin can play his flute any time while exploring the open world.
- Unlike inFamous, Ghost of Tsushima won’t feature a karma or moral system. The spectrum between Ghost and honourable samurai is there to encourage experimentation in different playstyles as opposed to being a system that influences Jin’s story.
- Ghost of Tsushima has a full day/night cycle as well as dynamic weather. Sometimes this will change for special cinematic moments in the game’s story.
- There will be three difficulty settings – easy, normal, and hard. Enemies will be more aggressive as your ratchet up the difficulty though their health never increases, emphasising the killing power of Jin’s katana.
- Based on the State of Play footage, some viewers surmised that Ghost of Tsushima’s combat is fairly easy. Sucker Punch stresses that these encounters are heavily skill based and the footage captured was representative of how someone might approach these battles having mastered the game’s mechanics.
- Jin has access to both a halfbow and longbow.
- Jin can visit towns, complete side missions, and form alliances with NPCs. These stories are optional though there are rewards for those who wander from the critical path to explore Tsushima.
- Ghost of Tsushima is longer than any of Sucker Punch’s previous games. According to the developer, testers could spend an entire week playing without completing the main story.
Ghost of Tsushima will be released on July 17th for PS4.