Amazon have put up placeholder listings for the PlayStation 5 console and they suggest that you may need to reinforce your shelving as the console weighs 4.78kg. For reference, that’s only slightly heavier that the launch model ‘fat’ PlayStation 3 console, and over 2kg heavier than the current PlayStation 4.
A large number of ‘helpful’ people have also been posting reviews on the console, which need I remind you is not out until the end of the year. “Just letting you know this PlayStation 5 is the best and is lightning fast,” says Ben in his five star review, “You’re in for a treat!” adds MC NME, also awarding the console five stars.
There are some less helpful reviews, “Terrible router,” says APCustomer, “Was big and bulky and didn’t give me a WiFi connection,” whilst Richy says “Its white… So its privilege offends me.”
We now know what the PlayStation 5 will look like, and have seen plenty of games that will be running on next-gen consoles, but what about the stuff that lives between the games and the hardware? Sony’s Matt Maclaurin, VP of UX Design at PlayStation, has revealed this to be a “100% overhaul of the PS4 UI”, which will contrast with Microsoft’s decision to keep the Xbox Series X system UI the same as the Xbox One.
MacLaurin has been responding to questions via LinkedIn – an unusual avenue to talk to console gamers, to be sure – digging into some of the philosophies of the next-gen system software, but without really going into too much detail ahead of its reveal.
He describes it as “A little more pragmatice, but a 100% overhaul of PS4 UI and some very different new concepts.” This includes “Largely cleaning up core functionality, but some key new bets that you’ll see soon,” though that still means there’s “a whole new visual language and a complete rearchitecting of the user interface.”
Most important for a lot of PS4 fans (and fans hoping that the PS5 doesn’t just sound of fans) is that the “experience goals measured in milliseconds across the entire UI.”