Ghost of Tsushima becomes fastest selling PS4 original IP, beating Horizon: Zero Dawn

Sony have announced that their latest PlayStation 4 exclusive, Ghost of Tsushima, has become the fastest selling first party original IP.

The acclaimed Sucker Punch samurai sim launched last Friday on July 17th and in its first 3 days shifted a grand total of 2.4 million copies.

This puts the game ahead of Horizon: Zero Dawn, at least in terms of how fast the game is selling. Whether it will beat Guerrilla Games’ open world mech hunting adventure in lifetime sales is another thing. It’s worth pointing out that there are way more PS4 consoles in circulation now than compared to Horizon’s launch more than three years ago.

It’s also worth noting that this only relates to new first party IP released during the current generation, other examples including Days Gone, Concrete Genie, and Knack. Still, it’s quite the milestone for Ghost of Tsushima considering its somewhat niche appeal.

In comparison, The Last of Us Part II sold over 4 million copies in its first 3 days. This beat the previous record held by Marvel’s Spider-Man which sold 3.3 million in the same time period.

As for the game’s reception, Ghost of Tsushima currently sits on an impressive OpenCritic average 85.

Ghost of Tsushima scored a solid 8/10 in our review. Here’s how Aran sums up this latest hit from the inFamous and Sly Raccoon developer:

Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.

Source: Twitter

Ghost of Tsushima Guides from TheSixthAxis

Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.


  1. Game of the Year I reckon!
    Just obtained the Platinum :)

    • Your spelling is atrocious. You clearly meant to write the last of us part two but you spelled it as ghost of whatever.

  2. Your spelling is atrocious. You clearly meant to write ‘I have yet to play Ghost and at the moment, The Last of Us Part 2 is my GOTY. I’m glad you really enjoyed Ghost a lot though’.

    I can’t wait to play Ghost of Tsushima. Have played TLOU2 and IMO it was disappointing but still great. Not as good as the first one.

  3. 😎
    What he said!
    I did enjoy TLOUP2 but I think the first one was better and it had multiplayer that I enjoyed!
    Ghost is a new IP with a fantastic photomode! And it just beats TLOUP2

  4. Ghost is MUCH GOOD’ER than TLOU2!!!

  5. Great news for a brand new IP as mentioned

  6. At this stage i should have completed TLOU2 but i haven’t played it for two weeks now. The intention is there to complete it and i certainly haven’t made a conscious decision not to do so, i just don’t feel any compulsion to return to it right now. Feels really weird not being engaged to the end like with all other ND games i’ve played.

    In the meantime, i’ve made a start on Vampyr which is interesting so far, i’m more interested in the story than the combat and that’s probably a good thing. The game being set during the influenza epidemic really chimes with current events, especially all the safety posters.
    Also checked out the Desolation update for No Man’s Sky and i’m liking the derelict freighter dungeon-style missions but the new update which allows for freighter dtorage expansion seems to have deleted my freighter base, along with all my glitch decorations which i had displayed there. They took many hours to collect so i’m still hoping for a fix on that.
    And finally Dreams in VR definitely has near-limitless potential but clearly there is a difference in tailoring a scene for flat Vs VR. And scaling is much important when you’re inside a scene. I expect the quality of VR Dreams to improve now that creators actually have the proper tools to create, both in and for VR. A handful of my creations worked in VR without any tinkering but most of the others will just need some modification.. once i get around to the new VR tutorials and then figure out what i can get away with.. ;)

    • whoops – this is what happens when you open two tabs at the same time, meant to post this in What We Played xD

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