The next-gen console wars are over before they have even started according to sources in the supply chains that are manufacturing the PlayStation 5 and Xbox Series X. Digitimes, a publication that covers global ICT supply chains for technology, has a report based on the “backend supply chain in Taiwan” for the consoles and reports that PS5 is aiming to ship 120 million consoles, roughly twice the number they say the Xbox Series X will sell.
They also suggest the life span of the PS5 will be shorter than that of previous consoles.
The life cycle for household game consoles may be shortened to five years from 6-7 years, and PS5 shipments may challenge 120-170 million units when its 5-year cycle expires, compared to 110 million units registered to date for PS4 launched in November 2013, the sources said, adding that Sony has recently boosted its PS5 shipment estimate for 2020 to near 10 million units.
While it’s clearly far to early to speculate on sales the information comes from sources in the supply chains and Sony will have placed orders for components for a good few years ahead so that will give a rough indication of production plans.
Amazon recently put up placeholder listings for the PlayStation 5 console and they suggest that you may need to reinforce your shelving as the console weighs 4.78kg. For reference, that’s only slightly heavier that the launch model ‘fat’ PlayStation 3 console, and over 2kg heavier than the current PlayStation 4.
We now know what the PlayStation 5 will look like, and have seen plenty of games that will be running on next-gen consoles, but what about the stuff that lives between the games and the hardware? Sony’s Matt Maclaurin, VP of UX Design at PlayStation, has revealed this to be a “100% overhaul of the PS4 UI”, which will contrast with Microsoft’s decision to keep the Xbox Series X system UI the same as the Xbox One.
MacLaurin has been responding to questions via LinkedIn – an unusual avenue to talk to console gamers, to be sure – digging into some of the philosophies of the next-gen system software, but without really going into too much detail ahead of its reveal.
He describes it as “A little more pragmatice, but a 100% overhaul of PS4 UI and some very different new concepts.” This includes “Largely cleaning up core functionality, but some key new bets that you’ll see soon,” though that still means there’s “a whole new visual language and a complete rearchitecting of the user interface.”
Most important for a lot of PS4 fans (and fans hoping that the PS5 doesn’t just sound of fans) is that the “experience goals measured in milliseconds across the entire UI.”