Star Wars: Squadrons will not be getting a next-gen upgrade

Bad news Star Wars fans, EA will not be giving Star Wars: Squadrons an extra polish if you are playing on PlayStation 5 or Xbox Series X. The news comes via the Creative Director at EA Motive, Ian Frazier, who tweeted “We’re not planning a separate version of the game for the next-gen consoles.”


Star Wars: Squadrons is coming to PlayStation 4, Xbox One and PC, with full support for PSVR, Steam VR and Oculus Rift VR headsets through the entire game, on 2nd October 2020. Check out the gameplay trailer below.

There’s a lot in common with the classic X-Wing and Tie Fighter games, as you balance your fighter’s shields against power, put power to the engines to try and race ahead of your foes and spin back round on them. It looks great, with a ton of detail to the cockpits and fully first person, in cockpit gameplay.

There will be a single player campaign, set after the Battle of Endor and Star Wars: Return of the Jedi. You’ll jump back and forth between the the two sides as the New Republic rises and the Empire fights for survival, able to create and customise your own character on both sides. You’ll join the New Republic’s Vanguard Squadron and the Empire’s Titan Squadron, made up of original characters, though there will be some cameos from familiar faces as well.

However, the game will lie after those first few weeks with its 5v5 online multiplayer. This is fully cross-play across all platforms, with VR able to battle non-VR as well.

There’s eight ships in the game – a fighter, interceptor, support and bomber for both sides – each having a specific role in battle. You can unlock and customise them  with over 50 components to alter your ship’s loadout, and just having a cute bobble head in the

There’s a few different modes. Dogfight is your traditional deathmatch mode, but Fleet Battles are the signature mode. These are multi-stage battles, playable in both PvP and PvE, where you first fight to win the dogfight in the centre of the map before attacking or defending the capital ships, and finally taking it to the flagship to destroy or defend key components and win the battle. You’ll be battling around a mixture of familiar and new locations as well, with battles around the gas giant Yavin Prime and the shattered moon of Galitan.

The game will come with a budget $39.99 / £34.99 / €39.99 price point, making it a budget offering. If you’re an EA Access or Origin Access subscriber, you’ll get 10 hours of play time at launch.

Source: Twitter

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  1. It’s a bit worrying that he says it “should work” given that Sony now have new rules in place that mean it has to work on the PS5.

    And launching a multiplayer game (or effectively multiplayer anyway) that soon before the PS5 launch and not having a PS5 version? Especially if they’re making a big deal of the VR support that could probably benefit from the extra power the most? And after they got off to a bad start with Battlefront 2? Could end up with a lack of players and a very quick drop in price. Look at how they’ve dropped the price of Rocket Arena by 83% just 2 weeks after release. I’d say some people are probably annoyed by that, but then presumably nobody paid full price in the first place to complain at the rapid price drop.

    • It’s definitely a worry that it’s not guaranteed to be backward compatible from the off, and assuming the game engine is still common across a bunch of EA games you’d think they’d jump at the chance to add some next-gen boosts.

  2. Should work? It damn well must work on the or there will be trouble!

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